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*INTRODUCTION [#ud645706]
This reference is the definitive source for all Star Wars...
The main component of this guide is a glossary of importa...
**GOLDEN RULES [#o464cab3]
If a rule in this guide contradicts the Rulebook, the rul...
If the ability of a card conflicts with the rules in this...
If a card ability uses the word “cannot,” that effect is ...
During an attack or while otherwise resolving an effect i...
**CARD INTERPRETATION [#r98aeb89]
***Use of “You” [#qa22680a]
Many pilot and ship abilities use the word “you” to refer...
Card effects that use “you” always refer to the ship or r...
***Use of “May,” “Can,” and “Must” [#s34f1af4]
The word “may” is used to mean “has the option to.” For e...
The word “can” is used to mean “has the capacity to.” For...
The word “must” is used to mean “is required to.” Althoug...
***Once Per Opportunity [#y55db435]
Many abilities are restricted to occur “once per opportun...
As another example, if a ship has the ability “While you ...
***And/Or [#d134dbd7]
If an effect refers to results separated by slashes, it m...
***ERRATA AND CONFLICTS [#pc6a69d8]
If there is a conflict when resolving a game effect betwe...
*GLOSSARY [#i7feebd7]
The glossary lists all gameplay terms and phases in detail.
**ABILITIES [#jef076eb]
Some of the text on condition, damage, ship, and upgrade ...
-Unless a card ability uses the word “may” or has the “Ac...
-A ship cannot spend or remove tokens that belong to anot...
-If multiple abilities resolve at the same time, the play...
-A destroyed ship’s abilities remain active until that sh...
***Pilot and Ship Abilities [#uf8e299e]
Some ship cards have abilities in addition to or instead ...
***Replacement Effects [#df97dd7b]
Some abilities are substitutive in nature—they replace ho...
-Replacement effects are not added to the end of the abil...
-When a replacement effect resolves, the replaced effect ...
--For example, Jyn Erso’s ability says “If a friendly shi...
-If there are multiple replacement effects that could sub...
--For example, a ship is about to gain a focus token and ...
***Paying Costs [#r8ebe381]
A ship can pay a cost for an effect only if the effect ca...
-For example, GNK “Gonk” Droid’s ability says “Action: Sp...
-Replacement effects can replace a cost that a ship would...
**ABILITY QUEUE [#gf862f6b]
The ability queue is used to resolve the timing of multip...
+If both players have abilities that triggered from the s...
+If a player has multiple abilities that triggered from t...
+If resolving an effect from the ability queue triggers a...
See Appendix for 2 examples of the ability queue.
-If there are game effects that share the same timing win...
--For example, if a ship performs a red barrel roll and t...
-If an ability’s requirements are not met, it cannot be a...
-If a ship would be removed while there are one or more a...
**ACTIONS [#o0850d4d]
Ships can perform actions, which thematically represent t...
When a ship is instructed to perform an action, the ship ...
-A ship cannot perform actions while stressed.
-Some upgrade cards have an action bar that lists one or ...
-Some ship and upgrade cards have a linked action bar whi...
-Some actions can fail.
-Actions have three difficulties: white, red, or purple. ...
--As a cost to attempt to perform a red action, a ship mu...
--As a cost to attempt to perform a purple action, a ship...
--If a ship is instructed to perform an action, the actio...
--If two or more effects would alter the color of an acti...
-There is no maximum limit to the number of actions a shi...
--If a ship has multiple damage cards with the same name,...
--Some cards have multiple “Action:” headers, each of whi...
--Game effects such as “gain 1 focus token,” “boost,” or ...
-During the Perform Action step of a ship’s activation, t...
-A ship can choose not to perform an action during the Pe...
**ACTIVATION [#x401ee90]
See Activation Phase.
**ACTIVATION PHASE [#zd768e53]
The Activation Phase is the third phase of a round. Durin...
Each ship activates by resolving the following steps in o...
+Reveal Dial: The ship’s assigned dial is revealed by fli...
+Execute Maneuver: The ship executes the maneuver selecte...
+Perform Action: The ship may perform one action.
After all ships have activated, players proceed to the En...
-If a player has multiple ships with the same initiative ...
-If multiple players have ships with the same initiative ...
-When a ship activates, if it skips the Reveal Dial step,...
-A stressed ship cannot execute red maneuvers or perform ...
-If a stressed ship attempts to execute a red maneuver, t...
-If a ship with no active FORCE attempts to perform a pur...
**AGILITY [#wdb87bda]
A ship’s agility is the green number on its ship card. Th...
-During an attack, a ship with an agility value of “0” ca...
-Abilities or game effects that cause a ship to roll addi...
-All modifiers to agility are cumulative.
-After all modifiers have been applied, if the number of ...
-After all modifiers have applied, if the number of defen...
FPO
T-65 X-wing
Enigmatic Gunslinger
After you perform a 󲁂󲁂 or 󲁃ϟ...
you may flip your equipped 󲈡󲈡 upgrade
card if it is a dual card.
•Kullbee Sperado
3 2 3 3
4
Agility Value on
a Ship Card
**ALLIED [#fa1951b2]
Some ships/devices controlled by the same player are alli...
-Ships cannot perform attacks against allied ships, unles...
-A ship is not friendly to its allied ships, and abilitie...
-A ship is not "allied" with itself, and so abilities tha...
**ARC [#tb5e0d05]
An arc is an area formed between the lines created by ext...
-Arcs are measured beyond the base of ships. The portion ...
***Standard Arcs [#me610e89]
There are three types of standard arcs created from the c...
+Front arc (FRONTARC): This arc projects in the same dire...
+Side arcs (LEFTARC, RIGHTARC): These arcs are on the lef...
+Rear arc (REARARC): This arc projects in the opposite di...
***Bullseye Arc [#wcf4b3d4]
Inside of the front arc, each ship has a bullseye arc.
Bullseye arc (BULLSEYE): This arc is found inside the FRO...
-The BULLSEYE is the width and length of the range ruler.
-There is no intrinsic effect when a ship attacks a ship ...
***Full Arcs [#df7f6aa8]
There are two full arcs that use the midway line instead ...
+Full front arc (FULLLFRONTARC): This arc covers all of t...
+Full rear arc (FULLLREARARC): This arc covers all of the...
Using the FULLLFRONTARC, FULLLREARARC, and extending the ...
-Behind: If ship A is in the FULLLREARARC of ship B and s...
-In front of: If ship A is in the FULLLFRONTARC of ship B...
-Flanking: If ship A crosses the midway line of ship B, t...
***Turret Arcs [#md2f4684]
Unlike other arcs, some weapons use turret arc indicators...
The turret arc indicator points toward one of the ship’s ...
A ship with a double turret arc indicator has two TURRET ...
A ship can adjust which standard arc(s) that its turret a...
Huge ships have additional rules for turret arc indicator...
***Firing Arcs [#xb86ad5b]
A ship’s firing arcs include all shaded arcs on the ship’...
-If an upgrade card gives a ship a TURRET arc or primary ...
**ATTACK [#idf465f0]
Ships can perform attacks which thematically represents t...
If a ship performs an attack, it becomes the attacker the...
+Declare Target: During this step, the attacking player i...
++Measure Range: The attacking player measures range from...
++Choose Weapon: The attacking player chooses one of the ...
++Declare Defender: The attacking player chooses an enemy...
++Pay Costs: The attacker must pay any costs for performi...
-During the Declare Target step, the attack arc is the ar...
-A primary weapon requires the attack range to be range 0...
-Special weapons have different requirements specified by...
-If there is no valid target for the chosen weapon, or if...
+Attack Dice: During this step, the attacking player roll...
++Roll Attack Dice: The attacking player determines the n...
-While performing a primary attack at attack range 0, att...
++Modify Attack Dice: The players resolve abilities that ...
-While performing a primary attack at attack range 0,the ...
-The most common ways the attacker modifies attack dice a...
-Each attack die cannot be rerolled more than once during...
+Defense Dice: During this step, the defending player rol...
++Roll Defense Dice: The defending player determines a nu...
++Modify Defense Dice: The players resolve abilities that...
-While defending at range 0, enemy ships cannot reduce th...
-The most common ways the defender modifies defense dice ...
-Each defense die cannot be rerolled more than once durin...
+Neutralize Results: During this step, pairs of attack an...
++Pairs of EVADE and HIT results are canceled.
++Pairs of EVADE and CRITICAL results are canceled.
The attack hits if at least one HIT or CRITICAL result re...
+Deal Damage: If the attack hits, the defender suffers da...
++The defender suffers 1 HIT damage for each uncanceled H...
++The defender suffers 1 CRITICAL damage for each uncance...
+Aftermath: Abilities that trigger after an attack are re...
++Resolve any of the defending player’s abilities that tr...
++Resolve any of the attacking player’s abilities that tr...
++Resolve any of the defending player’s abilities that tr...
++Resolve any of the attacking player’s abilities that tr...
-Each ship may perform one standard attack when it engage...
-If a ship is destroyed at an initiative step during the ...
-During an attack, a ship cannot choose to roll fewer dic...
-If a player would roll more dice than they have availabl...
**ATTACK ARC [#c8737453]
During an attack, the attack arc is the arc that correspo...
**ATTACK RANGE [#a9971e44]
During an attack, the attack range is determined by measu...
-While measuring range for abilities that do not specify ...
-While attacking a ship at range 0, the attack range is a...
**BANK (LEFTBAMK AND RIGHTBANK) [#b9b98cf8]
See Bearing.
**BARREL ROLL (BARRELROLL) [#e12da1a7]
Pilots can barrel roll to move their ship laterally and a...
+Take the [1 ↑] template.
+Place the narrow edge of the template flush against the ...
+Lift the ship off the play surface, then place the ship ...
+Return the template to the supply.
When a medium or large ship barrel rolls, substitute “lon...
-When a player declares to barrel roll a ship, that playe...
-While attempting to place a ship to complete a barrel ro...
--All three positions would cause the ship to overlap ano...
--All three positions would cause the ship to overlap or ...
--All three positions would cause the ship to be outside ...
-If a barrel roll fails, the ship is returned to its prio...
-The player cannot choose to fail a barrel roll if one of...
-Performing a barrel roll does not count as executing a m...
-If an ability instructs a ship to barrel roll, this is d...
**BEARING [#jad31d72]
Each maneuver has three components: speed (a number 0–5),...
All maneuvers are categorized as either basic or advanced...
***Basic Maneuvers [#debd2bcd]
The following bearings are for basic maneuvers. These man...
-Straight: The ↑ (straight) bearing advances a ship strai...
-Bank: The LEFTBANK (left bank) and RIGHTBANK (right bank...
-Turn: The LEFTTURN (left turn) and RIGHTTURN (right turn...
***Advanced Maneuvers [#v738716a]
The following bearings are for advanced maneuvers. These ...
-Koiogran Turn: The K-TURN (Koiogran turn) bearing advanc...
--If the ship fully executes the maneuver, the player sli...
-Segnor’s Loop: The LEFT-S-LOOP (left Segnor’s Loop) and ...
--If the ship fully executes the maneuver, the player sli...
-Tallon Roll: The LEFT-T-ROLL (left Tallon Roll) and RIGH...
--If the ship fully executes the maneuver, before the pla...
If a ship overlaps another ship while executing a Koiogra...
-Stationary: The ■ (stationary) bearing does not move the...
--A ship that executes this maneuver counts as executing ...
--Stationary maneuvers are not forward maneuvers.
--A ship that executes a stationary maneuver always fully...
At the start of any type of reverse maneuver, instead of ...
-Reverse Straight: The REVERSESTRAIT (reverse straight) b...
--Reverse straight maneuvers are reverse maneuvers, not f...
-Reverse Bank: The LEFT-R-BANK ( left reverse bank) and R...
--Reverse bank maneuvers are reverse maneuvers, not forwa...
**BEHIND [#t8efa019]
See Arc.
**BLAZE [#t6e44140]
When this object is placed, fit the guides to the tab of ...
After this obstacle is placed, place a fuse marker on it.
-During the End Phase, remove each Blaze with no fuse mar...
While a ship moves, if it moves through or overlaps a Bla...
-After the move is resolved, roll one attack die. On a HI...
After a remote relocates, if it relocates so that it at r...
While a unit defends, if the attack is obstructed by a Bl...
**BONUS ATTACK [#z9e01452]
If a card instructs a ship to perform a bonus attack, it ...
-A few special weapons provide a bonus attack using the s...
--For example, a ship that attacked with the Cluster Miss...
-A ship can perform only one bonus attack per round.
-If both players have a bonus attack that triggers after ...
-Huge ships have further rules for bonus attacks. See App...
**BOMB [#i2738abc]
A bomb is a type of device that is placed in the play are...
**BOOST (BOOST) [#y6ea49ef]
Boost represents a pilot activating additional thrusters ...
+Choose the [1 ↑], [1 LEFT-BANK], or [1 RIGHT-BANK] templ...
+Set the template between the ship’s front guides.
+Place the ship at the opposite end of the template and s...
+Return the template to the supply.
-When a player declares to boost a ship, that player also...
-While attempting to place a ship to complete a boost, th...
--The ship’s final positions would cause the ship to over...
--The ship would overlap or move through an obstacle.
--The ship’s final position would cause it to be outside ...
-If a boost fails, the ship is returned to its prior posi...
-The player cannot choose to fail a boost if the final po...
-Performing a boost does not count as executing a maneuve...
-If an ability instructs a ship to boost, this is differe...
**BREAK [#rbcc3f6b]
See Lock.
**BUILDER KEYWORDS [#r99988e9]
See Squad Building.
**BULLSEYE ARC (BULLSEYE) [#ma913a2b]
See Arc.
**CALCULATE (CALCULATE) [#q87166e8]
Pilots can calculate, using advanced computing power to i...
A ship is calculating while it has at least one calculate...
-While a calculating ship performs an attack, during the ...
-While a calculating ships defends, during the Modify Def...
Additionally:
-A ship cannot spend calculate tokens to change FOCUS res...
-If a card ability instructs a ship to gain a calculate t...
**CANCEL [#oadeaf7f]
When a die result is canceled, a player takes one die dis...
-Canceling dice does not count as modifying dice.
**CHARGES (CHARGE, FORCE, SHIELD, ENERGY) [#q1cb2f9a]
Charges are two-side punchboard components that track cer...
All charges obey the following rules:
-When an effect instructs a ship to recover a charge, an ...
-When an effect instructs a ship to lose a charge, a char...
-When a ship spends a charge, that charge is lost. A ship...
-Each card with a charge limit (the number) starts the ga...
-Charges associated with charge limits that have the recu...
***Charge Types [#ee0c41ca]
There are four types of charges:
-Standard charges (CHARGE), which represent limited resou...
-Force charges (FORCE), which represent the ebbing and fl...
-Shields (SHIELD), which represent a ship's defensive shi...
-Energy (ENERGY), which represents a huge ship's draw of ...
***Recurring Charges [#c6511df4]
Some charge limits, shield capacities, and all Force capa...
***Negative Recurring Charges [#x2061762]
Some charge limits have a negative recurring charge symbo...
***Standard Charge (CHARGE) [#p9d4f5bd]
Standard charges (CHARGE) can represent anything from lim...
-Ship charges are charges on ship cards and upgrade charg...
-If an upgrade card has a charge limit, the CHARGE are pl...
--If an upgrade card instructs the ship to spend CHARGE, ...
***Force Charge (FORCE) [#c2db67fa]
Force charges (FORCE) represent how some pilots or crew m...
While it performs an attack, a ship can spend any number ...
-If an upgrade card has a Force capacity, this increases ...
--A ship card that does not have a Force capacity on its ...
--If a ship has multiple sources of recurring FORCE, the ...
--If an upgrade card instructs the ship to spend FORCE, t...
***Shield (SHIELD) [#w9bdd5f2]
Shields (SHIELD) represent defensive energy barriers. A s...
While a ship defends, shields provide it protection again...
-If an upgrade card has a shield capacity, this increases...
--A ship card that does not have a shield capacity on its...
--During the End Phase, each ship with a shield capacity ...
--If an upgrade card instructs the ship to spend SHIELD, ...
***Energy (ENERGY) [#a8126a91]
Energy (ENERGY) are charges used only by huge ships (see ...
Recurring Charge
Symbol
Negative Recurring
Charge Symbol
© & ™ Lucasfilm Ltd. The AMG logo is a ® of Atomic Mass ...
9
**CLOAK (CLOAK) [#nca31927]
Ships can cloak to become difficult to hit, and they can ...
A ship is cloaked while it has a cloak token. Cloak token...
-Its agility value is increased by 2.
-It is disarmed.
-It cannot perform the cloak action or gain a second cloa...
During the System Phase, each cloaked ship may spend its ...
+Barrel roll using the [2 ↑] template.
+Boost using the [2 ↑] template.
When a medium or large ship decloaks, it must choose one ...
+Barrel roll using the [1 ↑] template.
+Boost using the [1 ↑] template.
-Decloaking does not count as executing a maneuver or per...
-A ship can decloak even while stressed.
-When a player declares to decloak a ship, that player mu...
-If a decloak fails, the ship is returned to its prior po...
-Each ship cannot drop or launch a device during the same...
**CONDITION CARDS [#id926568]
Condition cards are cards assigned by ship and upgrade ca...
-A condition marker is removed when the corresponding con...
-A condition that has been removed can be assigned again.
-When a ship is removed from the game, any condition card...
***Limited Conditions [#pa72460f]
Some condition cards are limited, meaning that each playe...
For example, if a condition is limited 1 and a second ins...
***Secret Conditions [#xcab183b]
Condition cards that share the same condition marker and ...
-No ship can have more than one secret condition that sha...
-If a ship is assigned a secret condition that uses the s...
-The player whose effect assigned the condition may look ...
-The identity of the assigned secret condition, as well a...
-The text of secret conditions is open information that c...
**COORDINATE (COORDINATE) [#j6746c4f]
Pilots can coordinate to assist their allies. When a ship...
+Measure range from the coordinating ship to any friendly...
+Choose another friendly ship at range 1–2.
+The chosen ship may perform one action.
Additionally:
-While a ship coordinates, the coordinate fails if no val...
--If the chosen ship attempts to perform an action but th...
-If an ability instructs a ship to coordinate, this is di...
--A ship that coordinates without performing the action c...
**DAMAGE [#de177d96]
Damage represents the amount of structural damage a ship ...
There are two types of damage: HIT (regular) damage and C...
A ship is damaged while it has at least one damage card. ...
-If an effect instructs a player to deal a damage card to...
-When a ship suffers damage or otherwise is dealt damage ...
**DAMAGE CARDS [#k172d961]
Damage cards are used to track how much damage a ship has...
Some abilities can cause damage cards to be flipped. A fa...
-Exposing a damage card does not count as dealing a damag...
-If an ability exposes or repairs a ship’s facedown damag...
--To randomly select a facedown damage card, one player s...
-If an ability allows a ship to repair a damage card with...
-A ship’s hull value is not reduced by being dealt damage...
-The text of a ship’s facedown damage cards cannot be loo...
-If a damage deck is empty when a damage card must be dea...
--If there are still not enough damage cards in a damage ...
-Each damage card is numbered 1–14 on the bottom of the c...
-Huge ships have their own damage cards. See Appendix: Hu...
**DECLOAK [#y80501f1]
See Cloak.
**DEFEND [#zeccab87]
See Attack.
**DEFENDER [#y00dc095]
The ship that is chosen during the Declare Defender step ...
-That ship remains the defender until after all “after at...
**DEPLETE [#d5803877]
A ship is depleted while it has at least one deplete toke...
-After a depleted ship applies the effect to roll one few...
-After a depleted ship executes a blue maneuver, it remov...
**DEPLOY [#gc75cc24]
See Dock.
**DEFICIT [#k05270b1]
If the squad point total of a player’s squad is less than...
-At the start of the game, each player earns mission poin...
**DESTROYING SHIPS [#yc488e7e]
A ship is destroyed after it has a number of damage cards...
-After a ship is destroyed in a phase other than the Enga...
-If a ship is destroyed during the Engagement Phase, it i...
-If an effect triggers after a ship is destroyed, the eff...
-A destroyed ship’s abilities remain active until that sh...
**DEVICE [#b6b14753]
Devices are objects that exist in the play area and are r...
To drop a device, follow the steps below:
+Take the template indicated on the upgrade card.
+Set the template between the ship’s rear guides.
+Place the device indicated on the upgrade card into the ...
To launch a device, follow the steps below:
+Take the template indicated on the upgrade card.
+Set the template between the ship’s front guides.
+Place the device indicated on the upgrade card into the ...
To relocate a device, do the following:
-Pick up and replace the device as described in the effec...
-A device that relocates does not count as moving through...
Some devices can detonate. When a device detonates, a num...
-See Appendix for examples of dropping and launching.
-One side of each device has a white boarder to help dist...
-Most devices are placed during the System Phase. Each sh...
-Most devices have an associated upgrade card that lets t...
-When an effect instructs a ship to place a device associ...
-Each ship cannot place a device and decloak in the same ...
-Devices are not obstacles, unless otherwise stated, but ...
-If a device is placed overlapping a ship, it is placed u...
-If a device that detonates when overlapped is placed und...
-The guides on a device count as part of the device for t...
-A device cannot be placed so that a portion of the devic...
-If a ship partially executes a maneuver, only the portio...
**DIAL [#ke5016aa]
Each ship type has its own unique dial. All expansion pro...
-When a player is instructed to set a ship’s dial, the pl...
-Players are not allowed to touch or look at their oppone...
-Each faction has its own Maneuver Dial Upgrade Kit. Thes...
**DICE MODIFICATION [#vb47973f]
Players can modify dice by spending various tokens and by...
-Add: To add a die result, place an unused die displaying...
-Change: To change a die result, rotate the die so that i...
-Reroll: To reroll a die result, pick up the die and roll...
-Spend: To spend a result, remove the die from the dice p...
Additionally:
-Dice modification occurs during the respective Modify At...
-Although dice can be modified by multiple effects, each ...
-If an ability instructs a ship to spend a result, it can...
-Canceling dice is not a dice modification.
-Rolling additional dice or fewer dice is not a dice modi...
-If a die cannot be changed to a given result, nothing ha...
--For example, an attack die cannot be changed to an EVAD...
**DIFFICULTY [#p3aaa181]
Each maneuver has three components: speed (a number 0–5),...
During the Check Difficulty step of executing a maneuver,...
-A stressed ship cannot execute red maneuvers or perform ...
-If an effect increases the difficulty of a maneuver, blu...
--An ability that increases the difficulty of a red maneu...
--If multiple abilities change the difficulty of a maneuv...
--A purple maneuver can never have its difficulty increas...
**DIRECTION [#pe443d95]
See “Bearing”
**DISARMED [#g93260fa]
A ship is disarmed if it has at least one disarm token. A...
-During the Engagement Phase, disarmed ships still engage...
**DOCK [#d62738eb]
Some abilities allow a ship to be attached to or ride ins...
+Choose a non-stationary, non-reverse maneuver on the doc...
+Using the corresponding template, the docked ship execut...
+The ship may perform one action.
-While a ship is deploying, if the ship would partially e...
-A ship that deploys during the System Phase does not act...
During the System Phase, a ship at range 0 of its carrier...
-After a ship that can dock partially executes a maneuver...
If a carrier ship is destroyed, before the carrier is rem...
-If the docked ship attempts to emergency deploy and must...
-If a ship emergency deploys during the Engagement Phase,...
Additionally:
-See Appendix for a deploy example.
-Ships capable of docking can start the game docked. Befo...
-During the System Phase, the initiative of the ship dock...
**DROP [#oa0ca2a4]
See Device.
**END PHASE [#w963a083]
The End Phase is the fifth phase of the round. During the...
+Abilities that occur "at the start of the End Phase" for...
+Abilities that occur "during the End Phase" form an abil...
+All circular tokens are removed from all ships (green, t...
+Each card with a recurring charge icon recovers that man...
After this phase, the criteria for winning the game are c...
**ENEMY [#iad17ff8]
All ships/devices controlled by opposing players are enem...
**ENGAGEMENT PHASE [#gdc2d925]
The Engagement Phase is the fourth phase of the round. Du...
When a ship engages, it may perform an attack.
-After all ships of a given initiative have engaged, all ...
-If a player has multiple ships with the same initiative,...
-If multiple players have ships with the same initiative,...
-Disarmed ships still engage even though they cannot perf...
-Each ship engages only once during this phase.
**ENVIRONMENT CARDS [#k09c867e]
See Appendix: Environment Cards.
**EVADE (EVADE) [#r71b6e47]
Pilots can evade to fly defensively. When a ship performs...
A ship is evading while it has at least one evade token. ...
-If an ability instructs a ship to gain an evade token, t...
**FACTION [#p560604e]
There are seven factions in the game: Rebel (The Rebel Al...
-Upgrade cards can be used by any faction unless they hav...
**FAIL [#y236db73]
Some effects can fail, which means the effect did not res...
-A ship can fail when it barrel rolls, boosts, coordinate...
-An effect that fails does not trigger any effects that w...
-If an action fails, the player does not choose a differe...
-If an action fails, since the action was not completed, ...
-After a red action fails, the ship gains a stress token.
**FIRING ARC [#yfb9dd70]
See Arc.
**FIRST PLAYER [#j828f4a3]
See Player Order.
**FLANKING [#o1163ed3]
See Arc.
**FLEE [#p280ce31]
A ship flees if any part of its base is outside the play ...
-While a ship moves, the ship does not flee if only the t...
-Before a fleeing ship is removed from the game, the only...
-A ship cannot flee while resolving a boost, barrel roll,...
-Partially executing a maneuver can cause a ship to flee ...
**FOCUS (FOCUS) [#o85a4b2e]
Pilots can focus to concentrate and expand their combat p...
A ship is focused while it has at least one focus token. ...
-While a focused ship performs an attack, during the Modi...
-While a focused ship defends, during the Modify Defense ...
Additionally:
-A ship cannot spend a focus token to change FOCUS result...
-If an ability instructs a ship to gain a focus token, th...
**FRIENDLY [#m060a2d2]
All ships/devices controlled by the same player are frien...
-Ships cannot perform attacks against friendly ships, unl...
-A ship is friendly to itself and can affect itself with ...
**FULL ARC [#sfff3725]
See Arc.
**FULLY EXECUTE [#lcc32505]
See Overlap.
**FUSE MARKER [#i6229427]
A device or obstacle is fused while it has at least one f...
**GAME LENGTH AND TRACKING ROUNDS [#re5ceee4]
Standard games are played over twelve rounds. Players tra...
-If all of one player’s ships are destroyed, the game end...
-Players who wish to play a longer or shorter game may ag...
**GAME MODE [#v3ff7f24]
Various game modes limit which ship and upgrade cards are...
-Some game modes have a Ban List and a Restricted List.
-The two most common game modes are Standard and Extended...
**GUIDES [#h3e5fd44]
Each ship’s base has two pairs of guides, one pair on the...
-Guides on a ship’s base are ignored only while measuring...
**HIT [#sb8bac92]
During the Neutralize Results step of an attack, the atta...
**HULL [#gcd67888]
The yellow number on a ship card is the ship’s hull value...
-The amount of hull remaining for a ship is the differenc...
**ID MARKER [#p7510022]
ID markers relate ships in the play area to their respect...
-Players can color their ID markers, (using a marker, bru...
-During setup, players must be able to clearly differenti...
**ION [#e75ece40]
A ship is ionized while it has a number of ion tokens rel...
A ship that is ionized cannot acquire or maintain locks. ...
During the Activation Phase, an ionized ship activates as...
+During the Execute Maneuver step, the ionized ship flips...
-If an ionized ship's dial shows a stop [■] maneuver, the...
-The bearing, difficulty, and speed of this maneuver cann...
+During the Perform Action step, the ship can perform onl...
+At the end of a ship's activation, if it executed an ion...
Additionally:
-An ionized ship cannot perform any action except the FOC...
-Ships cannot use abilities that trigger from an ionized ...
-If a ship that was ionized during the Planning Phase is ...
**INFLICT [#w40ad91a]
Some special weapons inflict tokens instead of dealing da...
**IN FRONT OF [#c24af274]
See Arc.
**INITIATIVE [#se3cbff6]
A ship’s initiative value is the orange number to the lef...
-If several abilities alter the initiative of a ship, onl...
--If the most recent effect ends (such as “at the end of ...
**JAM (JAM) [#w9b74249]
Pilots can jam to conduct electronic warfare and confuse ...
+Measure range from the jamming ship to any enemy ships.
+Choose an enemy ship at range 1, or at range 1–2 in the ...
+The chosen ship gains one jam token.
A ship is jammed if it has at least one jam token. Jam to...
After a jammed ship gains a green token or acquires a loc...
-Some special weapons inflict jam tokens instead of deali...
-While a ship attempts to jam, it fails if no ship is cho...
-Any abilities that cause a jammed ship to gain a green t...
-If an ability instructs a ship to jam, this is different...
-If a ship has multiple green tokens or locks, the player...
**KOIOGRAN TURN (K-TURN) [#k23ff31f]
See Bearing.
**LAUNCH [#dacd72e3]
See Device.
**LIMITED [#pb97ef9c]
Some ship cards and upgrade cards have limitations. These...
-For example, if one bullet appears in front of a card’s ...
-This restriction also applies across card types. For exa...
**LINKED ACTION [#cfeafb4a]
Linked actions allow a ship to perform an action after pe...
-After a ship performs an action with an attached linked ...
-A linked action can be performed after performing the ac...
-After a ship performs a linked action, it cannot use tha...
**LOCK (LOCK) [#kea5be6c]
Ships can lock to use their computer to acquire targeting...
+Measure range from the locking ship to any number of obj...
+Choose another object at range 0–3.
+Assign a lock token to it with the number matching the I...
An object is locked while it has at least one lock token ...
-During the Modify Attack Dice step of a ship’s attack, i...
Additionally:
-When a ship is instructed to break a lock it has, the lo...
-While acquiring a lock, it fails only if there is no val...
-A ship cannot acquire or have a lock on itself.
-An object can be locked by more than one ship.
-A ship can maintain only one lock. If a locking ship alr...
-If an ability instructs a ship to acquire a lock, this i...
--If a ship is instructed to acquire a lock, the object i...
**MANEUVER [#d37c23a2]
A maneuver is a type of move that a ship can execute. Eac...
A ship can execute a maneuver by resolving the following ...
+Maneuver Ship: During this step, the ship moves using th...
++Take the template that matches the maneuver from the su...
++Set the template between the ship’s front guides (so th...
++Pick up and place the ship at the opposite end of the t...
++Return the template to the supply.
+Check Difficulty: During this step, if the maneuver is r...
Additionally:
-While executing a maneuver, if a ship would be placed at...
-While executing a maneuver, if only the template was pla...
-While executing a maneuver, the ship is picked up from i...
-If a stressed ship attempts to execute a maneuver with a...
-A card effect can cause a ship to execute a maneuver tha...
-Some abilities reference a ship’s revealed maneuver outs...
--If a ship’s dial is not revealed, or it was not assigne...
that ship does not have a revealed maneuver.
**MINE [#we532481]
A mine is a type of device that is placed in the play are...
**MISS [#oa0ef9d9]
During the Neutralize Results step of an attack, the atta...
-If the attack misses, the Deal Damage step of the attack...
**MISSION POINTS [#d44ea111]
Mission points determine who wins the game. Reference the...
-At the start of the game, each player earns mission poin...
-Players track their mission points with Victory counters.
**MOVE [#k9c508da]
A ship moves when it executes a maneuver or otherwise cha...
A ship moves through an object if the template is placed ...
-If a ship moves through an obstacle, it suffers the effe...
-If a ship moves through a device, it can suffer effects ...
-If a ship moves through another ship, there is no inhere...
**MOVE THROUGH [#u5b0bb6f]
See Move.
**NEGATIVE RECURRING CHARGES [#cfc8a482]
See Charge.
**OBJECTS [#la7969b7]
Ships, obstacles, and devices are all objects. The exact ...
-Ships can acquire locks on objects.
-Ships can move through objects.
**OBSTACLES [#m210e07b]
Obstacles act as hazards that can disrupt and damage ship...
If a ship moves through or overlaps an obstacle, it suffe...
-Asteroid: The ship suffers one HIT damage. Roll one atta...
-Blaze: Roll one attack die. On a HIT or CRITICAL result,...
-Debris Cloud: The ship is assigned one stress token. Rol...
-Electro-Chaff Cloud: The ship breaks all its locks and a...
-Gas Cloud: The ship breaks all its locks and all locks o...
-Loose Cargo: The ship is assigned one strain token. Roll...
-Spare Parts: The ship is assigned one strain token. Roll...
-If a ship ends a maneuver overlapping an obstacle, it sk...
While a ship is at range 0 of an obstacle it may suffer d...
-Asteroid: The ship cannot perform attacks.
-Debris Cloud: The ship cannot perform attacks.
-Electro-Chaff Cloud: The ship cannot acquire locks and c...
-Gas Cloud: The ship cannot acquire locks and cannot be l...
While a ship performs an attack, if the attack is obstruc...
Additionally:
-Obstacles are placed during the Place Obstacles step of ...
-Some cards can also place obstacles during the game in t...
-If an obstacle is placed such that one or more ships ove...
-A ship that is overlapping an obstacle can still perform...
-For the purpose of overlapping obstacles, if a ship part...
-If a ship moves through or overlaps more than one obstac...
-Before a ship moves, if it is at range 0 of an obstacle,...
-Before a ship moves, if it is overlapping an obstacle, i...
-Huge ships have separate rules related to obstacles (see...
**OBSTRUCTED [#i2438be7]
An attack is obstructed if the attacker measures range th...
-If at least one obstacle obstructs an attack, the defend...
-The attacker measures from the closest point of its base...
--If multiple points are at equal distance from the attac...
**OVERLAP [#l1aa517f]
While a ship executes a maneuver or otherwise moves, it o...
A ship fully executes a maneuver if it does not overlap a...
+Move the ship backward along the template until it is no...
+Once the ship is no longer on top of any other ship, pla...
-If the overlapped ship was a friendly or allied ship, ro...
-If the overlapped ship was an enemy ship, if it is not s...
--The ship cannot perform any additional actions during i...
-If there was a simultaneous overlap of friendly or allie...
Even if a ship partially executes a maneuver, it is still...
Additionally:
-After an object is placed, if it is placed underneath on...
**PARTIALLY EXECUTE [#n1623c00]
See Overlap.
**PILOT ABILITY [#p8115044]
See Abilities.
**PLANNING PHASE [#dc7b8909]
The Planning Phase is the first phase of the round. Durin...
+Each player rolls three attack dice. The player with the...
+In the case of a tie, the first player is the player wit...
+If there is still a tie, the first player is the player ...
+If there is still a tie, players reroll the dice and fol...
-This roll cannot be modified by game effects.
After player order has been determined, play proceeds to ...
-The phase ends after players roll to determine player or...
-Players can assign their dials in any order.
-Players are allowed to change their selections on their ...
-A player must inform their opponent if they wish to touc...
-If a player forgets to set a maneuver dial for a ship du...
**PLAY AREA [#f9251ae8]
The play area is the defined area on a flat surface on wh...
The recommended play area for a standard 20 point game is...
**PLAYER MARKER [#ec836d76]
Player markers are used in some scenarios to indicate whi...
**PLAYER ORDER [#v171be05]
Player order is used as a tiebreaker for many game effect...
During the Determine First Player step of setup, the firs...
-During the System, Activation, and Engagement Phases, pl...
-When playing with more than two players, player order is...
**POSITION MARKER [#bb995943]
The position marker is used to assist with tracking the p...
**PRIMARY WEAPON [#i5082390]
Each ship has up to two primary weapons listed on its shi...
-A primary weapon requires the attack range to be range 0...
-Since primary weapons are not special weapons, they do n...
**RANGE [#l79fdd6a]
The range is the distance between two objects as measured...
To measure range between two objects, place the range rul...
over the closest point of the second object.
While measuring attack range for an attack, the attacker ...
-The following terms are used concerning range:
--Range #–#: The range includes all of the range bands fr...
--At: An object is at a specified range if the closest po...
--Within: An object is within a specified range if the en...
--Beyond: An object is beyond a specified range if no par...
-While measuring range to a ship, range is measured to th...
-While measuring range to a non-ship object, range is mea...
-While measuring range, players use a single edge of the ...
-Range 0 does not appear on the range ruler, but is used ...
--After a ship partially executes a maneuver, it is at ra...
--An object is at range 0 of an obstacle or device if it ...
--A ship is at range 0 of another ship if it is physicall...
--If two ships are at range 0 of each other, they remain ...
--Although rare, it is possible for a ship to move in suc...
**RANGE BONUS [#x22cbfc2]
During an attack, the attacker or defender can roll addit...
-Range bonuses are applied for all attacks unless stated ...
-Huge ships have additional rules for attacks at range 4 ...
**REINFORCE (REINFORCE) [#l29bb3cd]
Pilots can reinforce to angle their deflector shields and...
A ship is reinforced while it has a reinforce token assig...
The attacker needs to be in the defender’s FULLLFRONTARC ...
During the Neutralize Results step, if the attack would h...
-A ship can have more than one reinforce token. If a ship...
-When a ship gains a reinforce token, unless specified ot...
-A ship does not spend the reinforce token when resolving...
-If an ability instructs a ship to gain one reinforce tok...
-Reinforce can be used against attacks at range 4–5 even ...
**RELOAD (RELOAD) [#aee46d03]
Pilots can reload to rearm ordnance tubes by moving aroun...
+Choose one of the ship’s equipped TORPEDOE, MISSILE, or ...
+That card recovers one CHARGE.
+The ship gains one disarm token.
Additionally:
-If an ability instructs a player to reload, this is diff...
**REMOTES [#xb98a64d]
Remotes are devices that have initiative, agility, and hu...
***ATTACKING REMOTES [#adcab9e4]
A remote can be declared as the defender. While attacking...
-Effects that refer to “friendly ships” or "allied ships"...
-Effects that refer to “enemy ships” only apply to a remo...
-If a remote has printed arcs and center lines, these arc...
-If a remote does not have a midway line, a ship cannot b...
-If a remote does not have any arcs, a ship cannot be in ...
-An attack made against a remote can be obstructed and ra...
-If a remote does not have specified size, it is neither ...
***Damaging Remotes [#t57b4a42]
If a remote suffers one or more HIT/CRITICAL damage, deal...
***Using Remotes [#o9988b7a]
A remote resolves effects during the System Phase, activa...
-A remote cannot perform actions or be assigned tokens ex...
-A remote can be assigned markers or counters if an effec...
-If an effect instructs a player to place that a remote o...
-Some devices cause damage to remotes, as described in th...
***Relocating Remotes [#o98e9a5f]
If an effect relocates a remote, its controlling player p...
-An effect might instruct a player to relocate a remote f...
-If a remote would be relocated such that any part of it ...
**REMOVED FROM THE GAME [#uc588caf]
After a ship is destroyed or flees, it is removed from th...
-At the end of a round, if all of a player’s ships have b...
-Ships that are placed in reserve are not removed from th...
**RESERVE [#ebb9835c]
Ships can sometimes be placed in reserve from card effect...
-A ship that is placed in reserve will have an effect tha...
-Ships that are placed in reserve are not removed from th...
-The abilities of a ship in reserve are inactive unless t...
-A ship that is docked is placed in reserve.
-During the End Phase, a ship that is in reserve still re...
**REVEAL [#n4453335]
See Activation Phase.
**REVERSE BANK (LEFT-R-BANK AND RIGHT-R-BANK) [#g3abfef2]
See Bearing.
**REVERSE STRAIGHT (REVERSESTRAIT) [#f4f3b72a]
See Bearing.
**ROUND [#y967b065]
A single round consists of five phases resolved in the fo...
+Planning Phase
+System Phase
+Activation Phase
+Engagement Phase
+End Phase
The first round starts after setup.
**ROTATE (ROTATE) [#k8eebd65]
Pilots can rotate to alert a gunner or aim one of the shi...
-If a ship rotates a double turret arc indicator, it must...
-If an ability instructs a ship to rotate its TURRET indi...
-This is distinct from an ability that instructs a ship t...
**ROTATE A SHIP [#b2edfb88]
Some abilities and effects instruct a player to "rotate a...
-Rotating a ship does not count as moving.
-If rotating a ship would cause its base to overlap a shi...
-If rotating a ship would cause its base to overlap a non...
**SECRET CONDITIONS [#g836cefc]
See Condition Cards.
**SEGNOR’S LOOP (LEFT-S-LOOP AND RIGHT-S-LOOP) [#f18d422e]
See Bearing.
**SETUP [#k27f2637]
Before playing, resolve the following steps:
+Gather Forces: Each player places their ships and upgrad...
+Determine Player Order: Randomly determine the first pla...
++Each player rolls three attack dice. The player with th...
++In the case of a tie, the first player is the player wi...
++If there is still a tie, the first player is the player...
++If there is still a tie, players reroll the dice and fo...
-This roll cannot be modified by game effects.
+Establish Play Area: Establish a 3’ x 3’ (91 cm x 91 cm)...
+Place Obstacles: In player order, players take turns cho...
+Place Forces: Players place their ships into the play ar...
+Prepare Other Components: Shuffle the damage deck and pl...
Additionally:
-If a card has the “Setup:” header, the ability that foll...
**SHIELDS. [#l4c0b193]
Shields (SHIELD) are a type of charge. See Charges.
**SHIP [#qd4d4982]
A ship is composed of a plastic miniature, base, pegs, a ...
-A ship’s plastic miniature must match the ship’s type as...
-A ship must use the dial that matches the ship’s type.
-Some plastic miniatures extend beyond their plastic base...
If a miniature would touch another miniature or disrupt a...
**SHIP ABILITIES [#v02dfee5]
Some ships have ship abilities on their ship cards listed...
-Some ship abilities can have “Action:” headers. These ar...
**SHIP SIZES [#mc510b11]
There are four different ship sizes: small, medium, large...
A small ship uses a plastic base that is about 1-9/16” (4...
A medium ship uses a plastic base that is about 2-3/8” (6...
-A medium ship requires two ion tokens before it is ioniz...
-Medium ships barrel roll differently (including while de...
A large ship uses a plastic base that is about 3-1/8” (8 ...
-A large ship requires three ion tokens before it is ioni...
-Large ships barrel roll differently (including while dec...
-During setup, a large ship’s base may extend outside of ...
A huge ship uses an extra large plastic base. Huge ships ...
**SHIP TYPE [#ae4a95dc]
Each ship has a ship type that is identified by the name ...
-Each ship must use the dial that matches their ship type.
-Some upgrade cards have ship restrictions that refer to ...
**SIDESLIP [#gf6d4660]
A sideslip is an advanced maneuver using a turn (LEFT-TUR...
+Place the narrow end of the template flush with the ship...
--For a left (LEFT-TURN or LEFT-BANK) sideslip, place the...
--For a right (RIGHT-TURN or RIGHT-BANK) sideslip, place ...
Align the center line of the template to the center hashm...
+Pick the ship up and place it at the other end of the te...
Additionally:
-A sideslip is executed by placing the maneuver template ...
-If the ship cannot fully execute a sideslip, it partiall...
**SIMULTANEOUS FIRE [#k48ffab5]
To represent that ships with the same initiative are esse...
**SLAM (SLAM) [#vcadb54a]
Pilots can SLAM by activating their SubLight Acceleration...
+The player chooses a maneuver from the ship’s dial. The ...
+The ship executes the chosen maneuver.
+The ship gains one disarm token.
A ship can perform a SLAM action only during its activati...
-A SLAM action fails if the final position of the ship wo...
-When a ship performs a SLAM action, it has performed an ...
**SOLITARY [#c0e878f7]
A squad cannot include more than one card of the same upg...
**SPECIAL WEAPON [#g3bcd3bd]
Special weapons appear as “Attack:” headers in card text....
Special weapons have a combination of arc requirements, r...
-Some special weapons have a small ordnance icon on them ...
-Arc restrictions appear as arc icons listed to the left ...
-Range requirements are white numbers that appear as a ra...
-Some attacks also have special requirements listed in pa...
--The “Attack (LOCK):” header indicates that the attacker...
--The “Attack (FOCUS):” header indicates that the attacke...
-Since special weapons are not primary weapons, they do n...
-Any type of upgrade card attack (such as a CANNON attack...
**SPEED [#v0026326]
Each maneuver has three components: speed (a number 0–5),...
-If the speed of a maneuver is increased or decreased, th...
--For example, the speed of a [3 RIGHT-S-LOOP] cannot be ...
-The speed of a [0 ■] cannot be increased or decreased.
-Even if a ship partially executes a maneuver, it is stil...
**STANDARDIZED [#aa7f5013]
Some upgrade cards have the standardized restriction. Dur...
**STANDARD ARC [#kd601b82]
See Arc.
**STANDARD SHIP [#a227bd96]
A standard ship is any non-huge ship (see Appendix: Huge ...
**STATIONARY (■) [#fe5820d3]
See Bearing.
**STRAIGHT (↑) [#lf2109e9]
See Bearing.
**STRAIN [#e0d8c55e]
A ship is strained while it has at least one strain token...
-After a strained ship applies the effect to roll 1 fewer...
-After a strained ship executes a blue maneuver, it remov...
**STRESS [#x900d745]
A ship is stressed while it has at least one stress token...
-A ship receives one stress token while it executes a red...
-If a stressed ship attempts to execute a red maneuver, i...
--After a stressed ship reveals a red maneuver, abilities...
-Huge ships have additional rules for stress (see Appendi...
**STRUCTURE [#c84f31e0]
Structures are an upcoming game mechanic that some cards ...
**SUFFER DAMAGE [#ke49b796]
See “Damage.”
**SUPPLY [#nad4d0a6]
The supply is the shared set of game components that are ...
**SYSTEM PHASE [#s6a7f0ae]
The System Phase is the second phase of a round. During t...
During this phase, each ship gets an opportunity to choos...
-Without having specific upgrades, abilities, or tokens, ...
-If a player has multiple ships with the same initiative ...
-If multiple players have ships with the same initiative ...
**TALLON ROLL (LEFT-T-ROLL AND RIGHT-T-ROLL) [#j981d2a6]
See Bearing.
**TARGET [#o2aa7003]
The target of an attack is declared during the Declare Ta...
**TIMING [#gca4e929]
There are several terms used to indicate the specific tim...
-Before: The effect resolves immediately preceding the ti...
-At the start of: This timing is used with a specific pha...
-While: This term is often used in combination with multi...
--For example, in the context of an attack, if the abilit...
-At the end of: This timing is used with a specific phase...
-After: The effect resolves immediately following the tim...
The ability queue is used to resolve abilities that would...
**THREAT VALUE (THREATVALUE) [#q178d91f]
Instead of using squad points, Quick Build cards use thre...
**TITLE (TITLE) [#a01217bb]
A title is a type of upgrade that is used to represent a ...
**TOKENS [#i7e25364]
Some abilities cause ships to gain, spend, or remove toke...
-When a ship is instructed to gain a token, a token from ...
-When a ship is instructed to spend a token or there is a...
-When a ship is instructed to transfer a token to another...
--If a ship involved in a transfer is not able to remove ...
***Token Colors and Shapes [#xd317539]
To help with memory, the token’s color and shape indicate...
-Green and orange tokens are removed during the End Phase...
-Blue and red tokens have special criteria for when they ...
Additionally:
-The physical position of a token in the play area does n...
**TRACTOR [#e62e47a9]
A ship is tractored while it has equal to or greater than...
The first time a ship becomes tractored each round, the p...
-Perform a barrel roll using the [1 ↑] maneuver template....
-Perform a boost using the [1 ↑] maneuver template.
This move cannot cause the ship to move through or overla...
While a tractored ship defends, it rolls one fewer defens...
-Some special weapons inflict tractor tokens instead of d...
-Huge ships have additional rules for tractor tokens (see...
**TURN (LEFT-TURN AND RIGHT-TURN) [#e438b056]
See Bearing.
**TURRET ARC (TURRET) [#f7c86502]
See Arc.
**UPGRADE CARDS [#s1b059db]
When building a squad, a player can field upgrades for th...
Some upgrade cards have one or more of the following rule...
-Rebel/Imperial/Scum: This upgrade can be equipped only t...
-Small/Medium/Large/Huge ship: This upgrade can be equipp...
-Ship-type: If there is a type of ship listed, this upgra...
-Action: If there is an action icon, this upgrade can be ...
-A ship cannot equip more than one copy of the same card.
-A squad’s cards are restricted by the rules of limited a...
-Some effects can “exchange” or “equip” an upgrade card f...
--An effect can move an upgrade to a ship that does not h...
--An effect cannot move an upgrade to a ship that does no...
**UPGRADE ICONS [#r6a1dc85]
Each upgrade icon uses the corresponding name listed below:
-Talent
-Force Power
-Tech
-Sensor
-Cannon
-Turret
-Torpedo
-Missile
-Crew
-Gunner
-Tactical Relay
-Astromech
-Illicit
-Payload
-Title
-Modification
-Configuration
-Hyperdrive
**UNIT [#pca190a5]
Ships and remotes are units.
**VICTORY COUNTERS [#a6ad833f]
Some scenarios have victory counters that are used as mar...
**WINNING THE GAME [#naf5f831]
During the game, each player calculates and tracks their ...
*APPENDIX: EXAMPLES [#q5fd3503]
省略
*SAW’S RENEGADES AND TIE REAPER (SWX74–75) CORRECTIONS [#...
These products were released in first edition with previe...
**SHIP CARDS [#x493554e]
***•Edrio Two Tubes (T-65 X-wing) [#q7452b85]
Should read: “Before you activate, if you are focused...”
(Changed “After” to “Before”)
***•Major Vermeil (TIE reaper) [#bc142f66]
Should read: “...you may change 1 of your blank or FOCUS ...
(Changed “blank/FOCUS results” to “blank or FOCUS results”)
***•Captain Feroph (TIE reaper) [#cf5fa200]
Should read: “you may change 1 of your blank or FOCUS res...
(Changed “blank/FOCUS results” to “blank or FOCUS results”)
**UPGRADE CARDS [#la655aee]
***Advanced Sensors [#s0bd3125]
Should read “...If you do, you cannot perform another act...
(Changed “skip your Perform Action step” to “you cannot p...
***Pivot Wing [#y94d19f4]
Should read “UT-60D U-wing only” in the restrictions box.
(Changed “UT-D60” to “UT-60D”)
***Proton Torpedoes [#hfa28a4e]
Should have the ordnance icon next to the attack range.
(Changed cone icon to ordnance icon)
***R3 Astromech [#i9885a76]
Should read “...2 locks. Each lock must be on a different...
(Added “Each lock must be on a different object.”)
***Swarm tactics [#d786aab5]
Should not be restricted to Imperial only.
(Removed “Galactic Empire” icon.)
***•Magva Yarro and •Saw Gerrera [#ded4dc3d]
Should read “Rebel only” in the restrictions box.
(Changed “Rebel Alliance” icon to “Rebel only” text)
***•Death Troopers, •Director Krennic, and ISB Slicer [#j...
Should read “Imperial only” in the restrictions box.
(Changed “Galactic Empire” icon to “Imperial only” text)
**CONDITION CARDS [#q908d984]
***•Optimized Prototype [#ccaa6578]
Should read “...you may spend 1 HIT, CRITICAL, or FOCUS; ...
(Changed “1 HIT/CRITICAL/FOCUS result” to “1 HIT, CRITICA...
*ERRATA [#l544e37e]
This section contains the official errata that have been ...
**SHIP CARDS [#p4fdfed4]
***•"Countdown" (TIE /sk Striker) [#sc204346]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•"Duchess" (TIE /sk Striker) [#c29d5f9c]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•"Pure Sabacc" (TIE /sk Striker) [#pefb3c1b]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•"Vagabond" (TIE /sk Striker) [#w61bf20e]
Pilot ability should read: "After you move using your Ada...
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed pilot and ship ability).
***•"Vizier" (TIE Reaper) [#lf24776c]
Pilot ability should read: "After you move using your Con...
Ship ability should read: "Controlled Ailerons: Before yo...
(Changed pilot and ship ability).
***•Alexandr Kallus (VCX -100) [#fa7b11a8]
Should include the Tail Gun ship ability possessed by all...
(Added missing ship ability).
***•Arliz Hadrassian (Scum, BTL -A4 Y-wing) [#kf9ff285]
Should read: "While you defend, if you are damaged, befor...
(Added a specific timing window to prevent players from c...
***•Arvel Crynyd (Rebel, RZ-1 A-wing) [#xe837933]
Should read: "If you would fail a BOOST action by overlap...
While you perform an attack at attack range 0, treat it a...
(Changed the second portion of the ability.)
***•"Black Squadron Scout" (TIE /sk Striker) [#g5f39f32]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•Berwer Kret (Separatist, Nantex-class Starfighter) [#...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•Captain Feroph (TIE Reaper) [#odba5b54]
Ship ability should read: "Controlled Ailerons: Before yo...
(Changed ship ability.)
***•Captain Oicunn (Imperial, VT -49 Decimator) [#y930a4a0]
Should read: "While you perform an attack at attack range...
(Ability changed to work in new core rules)
***•Chertek (Separatist, Nantex-class Starfighter) [#r973...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•Commandant Goran (Imperial, TIE /in Interceptor) [#hd...
Should read: "At the start of the Engagement Phase, choos...
(Ability reworked.)
***•Commander Malaru s (First Order, Xi-class Light Shutt...
Should read: "While a friendly ship at range 0-2 performs...
(Added a specific timing window to prevent players from c...
***•DBS -404 (Separatist, Hyena-class Droid Bomber) [#q62...
Should read: "While you perform an attack at attack range...
(Changed the range restriction on this ability).
***•Fenn Rau (Rebel, Sheathipede-class Shuttle) [#f9dc69e6]
Should read: "Before an enemy ship in your firing arc eng...
(Replaced "After an enemy ship in your firing arc engages...
***•Goji (Repu blic, BTL -B Y-wing) [#o22a7f5e]
Should read: "While a friendly ship at range 0–3 defends,...
(Removed "or mine").
***•Gorgol (Separatist, Nantex-class Starfighter) [#r4fd8...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•Hera Syndulla (Rebel, A/SF -01 B-wing) [#r2543918]
Should read: "While another friendly ship at range 1-2 de...
(Added a specific timing window of an attack during which...
***•Hera Syndulla (Rebel, RZ-1 A-wing) [#k4e75b8e]
Should read: "While another friendly ship at range 1-2 de...
(Added a specific timing window of an attack during which...
***•Lieutenant Dormitz (First Order, Upsilon-class Shuttl...
Should read: "Setup: After you are placed, friendly small...
(Replaced "other friendly ship" with "friendly small ship...
***•Major Vermeil (TIE Reaper) [#b93cc753]
Ship ability should read: "Controlled Ailerons: Before yo...
(Changed ship ability.)
***•Norr a Wexley (Rebel, ARC-170) [#h82fc0cb]
Should read: “...range 0–1, add 1 EVADE result to your di...
(Removed “you may”).
***•"Odd Ball" (Republic, BTL -B Y-wing) [#t6b3a75b]
Should read: "After you fully execute..."
(Added "fully").
***Petranaki Arena Ace (Separatist, Nantex-class Starfigh...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•"Planetary Sentinel" (TIE /sk Striker) [#t7d3e3b6]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•Scarif Base Pilot (TIE Reaper) [#lcc7142b]
Ship ability should read: "Controlled Ailerons: Before yo...
(Changed ship ability.)
***•Sun Fac (Separatist, Nantex-class Starfighter) [#o5a4...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•Stalgasin Hive Guard (Separatist, Nantex-class Starfi...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
**REMOTE CARDS [#bbba5a6c]
***Buzz Droids Swarm [#ncdbce89]
Agility reduced to 1.
(Agility adjusted for balance).
**UPGRADE CARDS [#lcfe009f]
***•"Zeb" Orrelios [#c4334db0]
Should read: "While you perform an attack at attack range...
(Ability reworked).
***BB Astromech [#mb4a8edf]
Should read "During the System Phase, you may spend 1 CHA...
(Changed the effect timing to the System Phase).
***•BB-8 [#r8fb47b3]
Should read "During the System Phase, you may spend 1 CHA...
(Changed the effect timing to the System Phase).
***•Agent Kallus [#vcbcdcf7]
Should read "Setup: After placing forces, assign..."
(Added "After placing forces,")
***•Asajj Ventress [#w84fcf87]
Asajj Ventress should have 1 recurring charge symbol next...
(Added recurring charge symbol on Force modifier.)
***•C1-10P [#b9d3ea23]
Second section of the ability should read: "After you ful...
(Added "fully").
***•C1-10P (Erratic) [#r4fd8792]
Should read: "After you fully execute a maneuver, you mus...
(Added "fully").
***Composure [#d5cb4537]
Should include the line: "If you do, you cannot perform a...
(Added "If you do, you cannot perform additional actions ...
***Contraband Cybernetics [#z840a027]
Should include the line: "This card's CHARGE cannot be re...
(Added restriction on recovering charges.)
***•Count Dooku [#hd2a3cab]
Should read: "During an attack, before a ship at range 0–...
(Added "During an attack").
***Concussion Bombs [#oc491e83]
The first sentence should read: "During the System Phase,...
(Added ""using the [1 ↑] template").
***Dedicated [#f4eea0f0]
Changed the keyword restrictions to "Republic, Clone".
(Removed Non-Limited restriction and added Clone restrict...
***Ferrosphere Paint [#jd4d96eb]
Should read: "After an enemy ship locks you, if you are n...
(Ability adjusted to allow counter play).
***Grappling Struts(Closed) [#u658c5a7]
Should read “.... After you execute a maneuver, if you ov...
(Updated text to work as intended.)
***Grappling Struts(Open) [#wc4923f1]
Should read "You ignore obstacles at range 0. You cannot ...
(Updated text to work as intended.)
***Landing Struts (Closed) [#k38d34aa]
Should read “.... After you execute a maneuver, if you ov...
(Updated text to work as intended.)
***Landing Struts (Open) [#o775d7a9]
Should read "You ignore obstacles at range 0. You cannot ...
(Updated text to work as intended.)
***•Lando's Millennium Falcon [#x68ef8f2]
Should read: “While you have an Escape Craft docked, you ...
(Replaced “spend" with "treat")
***•Leia Organa [#ac897a00]
Should read: "After a friendly ship reveals a non-[0 ■] m...
(Added restriction on maneuver type).
***•Luke Skywalker [#v22974d4]
Should read: “At the start of the Engagement Phase, you m...
(Added an additional cost)
***.•Outrider [#v017ebde]
Should read: “While you perform an attack that is obstruc...
(Changed “obstructed attack” to “an attack that is obstru...
***•Protectorate Gleb [#ld8c4068]
Should read: "After you coordinate a friendly ship, you m...
(Added restriction stipulating friendly ship.)
***•Slave I [#mfbcdb03]
Should read “...maneuver, you may set your dial to the ma...
(Removed “you may gain 1 stress token. If you do,”)
***Stalwart Captain [#t19ec4c4]
Should read: “Huge ship” in the restrictions box.
(Changed from "Rebel, Huge ship.")
***Static Discharge Vanes [#ie8ea0ce]
Should read: “Before you would gain 1 ion or jam token, i...
(Changed from “If you would gain an ion or jam token, you...
***•Ursa Wren [#ndcdc11d]
Should read “You can maintain up to 2 locks. Each lock mu...
(Updated text to work as intended.)
***Tracking Torpedoes [#ce8c8d80]
Should read: “...This card's CHARGE cannot be recovered.")
(Added restriction on recovering charges.)
**INSERT SHEETS [#h5bffb33]
“System” and “Bomb” upgrade cards should be labeled “Sens...
***Proximity Mines [#c84179f3]
Should read “When this device detonates, that ship rolls ...
(Changed from “When this device detonates, that ship roll...
**DIALS [#e7f28776]
The dials included in the first printing of the Tantive I...
Additionally, the ship can still be played using the inco...
-Step 1: Using the incorrect dial, select a maneuver.
-Step 2: When revealing the dial, consult the corrected c...
Because the speed and bearing of all maneuvers on the inc...
Note also that effects that refer to the ship’s revealed ...
*FAQ [#j037d1fd]
This section contains frequently asked questions and thei...
**ARCS [#a0c36983]
***Q: Can ships that only use TURRET or FRONTARC attacks ...
-A: No. Note the differences between the requirement of F...
-“While you perform a FRONTARC primary attack…”
-and Punishing One:
-“While you perform a primary attack, if the defender is ...
-A FRONTARC attack uses the FRONTARC icon above the attac...
***Q: When a ship with its turret arc indicator pointing ...
-A: No. For example, if a ship equipped with Veteran Turr...
***Q: Is a ship in its own firing arc? [#b268cf35]
-A: No.
***Q: Does a ship’s firing arc extend to range 3 even if ...
-A: Yes. For example, if Drea Renthal (Scum, BTL-A4 Y-win...
**DEPLOYMENT [#u924ff0a]
***Q: If a ship equipped with Boba Fett [CREW] cannot be ...
-A: That ship instead defaults to being placed within ran...
**LIST BUILDING [#cb7eec84]
***Q: If a ship equips an upgrade that alters one of its ...
-A: Other upgrades are ignored when calculating variable ...
***Q: Can a T-70 X-wing or M-3A Interceptor equip an upgr...
-A: No. The Weapon Hardpoint ship ability grants a ship a...
**LOCKING [#vf926871]
***Q: While locking, can a player not choose an object? [...
-A: Yes, but only if there are no valid objects to select...
***Q: What happens when two locks from the same ship with...
-A: The R3 Astromech only allows having two locks if they...
***Q: If an effect instructs a ship to gain an additional...
-A: No. It must gain a lock of the same number as the fir...
***Q: If an effect refers to "your tokens," under which c...
-A: For effects that refer to a "your tokens," the lock i...
-Note that if an effect refers to "your lock," it means t...
**OBJECTS [#y3f33235]
***Q: What does “ignores obstacles” mean? Do Han Solo [Pi...
-A: When an effect says a ship “ignores obstacles,” it me...
-However, the obstacles are still treated as being presen...
-Additionally, other ships do not ignore the obstacle whe...
***Q: Does a Mine, when dropped overlapping a ship in the...
-A: Yes. When an object is placed underneath a ship, that...
***Q: When a ship moves through a Mine (and overlaps) doe...
-A: Trick question! Sabine only affects devices classifie...
***Q: How do fuse markers (pg. 11) interact with Mines? [...
-A: If a ship would move through and/or overlap a fused M...
-If a ship is physically on top of a mine that did not de...
***Q: If the Loose Cargo from Rigged Cargo Chute [ILLICIT...
-A: It is placed underneath the ship, and the ship overla...
***Q: If a remote has no arcs, can abilities that resolve...
-A: No. A ship cannot be outside of any of a remote’s arc...
***Q: What happens when a Proximity Mine is dropped such ...
-A: The owner of the Proximity Mine chooses one ship to b...
***Q: What happens when a set of Cluster Mines are droppe...
-A: The owner of the Cluster Mines first chooses one ship...
***Q: When two or more devices detonate at the same time,...
-A: The first player resolves all of their devices in any...
**ROLLING AND REROLLING DICE [#e03edc30]
***Q: Are rerolls considered "rolling dice" for the purpo...
-A: No. While rerolls do include the physical act of pick...
***Q: If a card such as Saturation Salvo [TALENT] instruc...
-A: The player rerolls as many eligible dice as possible.
-In the case of Saturation Salvo and similar effects, if ...
-Note that if the ship uses Saturation Salvo against a sh...
***Q: Can Han Solo [Pilot, Modified YT-1300]’s ability be...
-A: Yes. Han Solo’s ability is not treated as a reroll, s...
**DAMAGE CARDS [#y8006e13]
***Q: Does the Wounded Pilot [Damage Card]’s first effect...
-A: No. The card is repaired, and thus has no effect to r...
**ACTIVATION PHASE AND ACTIONS [#xac1396b]
***Q: Can the difficulty of a purple maneuver be reduced ...
-A: No. However, effects can cause you to "treat the mane...
***Q: If one effect says to "treat an action as purple" a...
-A: Actions have three difficulties, from least to most r...
-If two or more effects would alter the color of an actio...
***Q: If the difficulty of an action is not stated (such ...
-A: White. However, note that if a ship is instructed to ...
***Q: If a ship has red evade linked to another action (s...
-A: Yes, Debris Gambit modifies any red evade action on t...
***Q: Can an ionized ship perform an action that is linke...
-A: No. An ionized ship is limited to performing only the...
***Q: Can an ionized ship that is granted an non-FOCUS ac...
-A: No. An ionized ship is limited to performing only the...
***Q: If a ship attempts a purple action (such as a BARRE...
-A: Yes. A purple action's FORCE cost is a "cost to attem...
***Q: If Anakin Skywalker [Naboo Royal N-1] uses his pilo...
-A: No. A barrel roll can fail in the same manner as a BA...
***Q: Does Sense [FORCEUPGRADE] require you to spend 1 FO...
-A: No. You can measure range to see which ships are at r...
***Q: Q: If a Quadrijet Transfer Spacetug uses its "Space...
-A: The action fails.
***Q: While a ship executes a Tallon Roll maneuver, if it...
-A: Yes, provided there is a valid position at which to p...
***Q: Can Ved Foslo [TIE Advanced x1] use his ship abilit...
-A: No. 0-speed bank maneuvers can only be executed by hu...
***Q: What is the difference between "flipping a dial fac...
-A: "Flipping a dial faceup" is the manual act of turning...
-However, other effects that refer to "flipping a dial fa...
**ENGAGEMENT PHASE AND ATTACKING [#eec239b8]
***Q: When a ship is destroyed by a game effect triggered...
-A: Yes, because the game has already reached that initia...
***Q: When specifically during an attack do effects that ...
-A: Abilities are applied at the step in the attack at wh...
***Q: If a ship is destroyed, when are effects that trigg...
-A: If it was destroyed during an attack, these are resol...
-Otherwise, these effects are added to the ability queue ...
***Q: If a ship is destroyed and an effect such as R1-J5 ...
-A: Yes. After a ship becomes "destroyed" for any reason,...
**ABILITIES AND THE ABILITY QUEUE [#eafc3991]
***Q: What makes an effect an "ability?" [#sfd2cf9e]
-A: An ability is text from a card a player controls (suc...
-A few abilities are constant (such as the "Gain a FRONTA...
-Most abilities are triggered, occurring only at a specif...
-Each triggered ability has the following parts:
--A timing (when the ability is added to the ability queue)
--An effect (what the ability does)
-Additionally, an ability can have one or more of the fol...
--One or more requirements the ship must meet
--One or more costs the ship must pay
--A text box can contain multiple abilities if there are ...
***Q: What is meant by a requirement for an ability? [#f0...
-A: A requirement for an ability is a conditional if-stat...
-If an ability's requirements are not met at the time the...
-If the ability's requirements are not met at the time th...
-If an ability instructs you to make a choice, such as ch...
***Q: When is the cost for an ability paid? [#v23eb3da]
-A: The cost for an ability is paid when the ability is r...
-If an ability's cost cannot be paid when it would be res...
-An ability can have multiple costs. If it does, all cost...
***Q: Are optional abilities added to the ability queue a...
-A: They are added to the ability queue automatically whe...
-For example, Afterburners and Fine-Tuned Controls are bo...
-Note that at an ability can be added to the queue only i...
***Q: Are optional abilities added to the ability queue m...
-A: No. When an ability is reached in the ability queue, ...
-For example, if a Delta-7 Aethersprite queues Fine-Tuned...
included in the ability.
***Q: How are abilities that "may choose a ship" (e.g. K-...
-A: When an ability that "may choose a ship" is reached i...
**SPECIFIC CARD QUESTIONS [#p144b197]
***Q: Can Cikatro Vizago [CREW] exchange an ILLICIT upgra...
-A: No. Cikatro Vizago cannot move the Rigged Cargo Chute...
***Q: When attacking with a weapon with the ordnance icon...
-A: No.
***Q: Is Han Solo [Rebel, GUNNER]’s additional attack a b...
-A: Yes. Anything that permits an attack outside of the s...
***Q: If a ship with Han Solo [Rebel, GUNNER] is made to ...
-A: Yes. Han Solo [Rebel, GUNNER]’s effect occurs at init...
***Q: How do effects that “prevent damage” such as Iden V...
-A: If an effect uses HIT/CRITICAL results for an effect ...
-Note that Iden Versio can prevent the 1 damage that an I...
***Q: When the Nashtah Pup deploys, does it gain charges ...
-A: No, when the Nashtah Pup deploys via emergency deploy...
***Q: Does the Autopilot Drone [Escape Craft]’s ability t...
-A: No.
***Q: If a ship with Cloaking Device [ILLICIT] rolls a fo...
-A: The ship does not remove its cloak token.
***Q: Can a ship use Elusive [TALENT] to recover charges ...
-A: No. Elusive and other effects that refer to recoverin...
***Q: Does Kavil (Scum, BTL-A4 Y-wing) roll an additional...
-A: Yes. Additionally, note that Kavil would roll an addi...
***Q: If Lieutenant Sai [Lambda-class Shuttle] coordinate...
-A: No. Lieutenant Sai can only perform the initial action.
***Q: Airen Cracken [Z-95 Headhunter]’s pilot ability all...
-A: It can perform a red action, treating it as red. Howe...
***Q: Does the StarViper-class Attack Platform’s ship abi...
-A: Microthrusters does affect this barrel roll. The play...
***Q: Can a TIE Advanced x1 that rolled 1 additional die ...
-A: While performing an attack, a TIE Advanced x1 can spe...
-It can also change 1 HIT result to a CRITICAL result and...
***Q: After being destroyed, can “Deathfire” [TIE Bomber]...
-A: No.
***Q: If "Deathfire" [TIE Bomber] (or a ship with Paige T...
-A: Yes. A ship can only place a device once during the S...
-Note however that some cards that can place devices at t...
***Q: What ship’s initiative does Listening Device condit...
-A: Listening Device’s effect triggers at the initiative ...
***Q: If a ship would gain a disarm token as part of payi...
-A: Yes. Overseer Yushyn [Modified TIE/ln Fighter]’s abil...
-Note that abilities that would resolve “after a ship gai...
***Q: If an attack made with Plasma Torpedoes [TORPEDOE] ...
-A: It is determined that the attack hit at the end of St...
***Q: What happens if a ship transfers its own lock to it...
-A: A ship cannot have a lock on itself (see Lock), so th...
***Q: When an effect checks the difficulty of your reveal...
-A: No. The difficulty of a revealed maneuver matches its...
***Q: When an effect (such as Seasoned Navigator) instruc...
-A: The ship's revealed maneuver is the one to which its ...
***Q: If a ship is affected by Padmé Amidala’s pilot abil...
-A: Yes. The ship equipped with Emperor Palpatine (Crew) ...
***Q: If an effect applies a maximum to the number of dic...
-A: No. Once an effect sets a maximum number of dice that...
***Q: If a ship with agility 0 (such as the VCX-100) is s...
-A: No. Whichever effect is applied first, it rolls 0 def...
-Note that after modifiers are applied but before dice ar...
***Q: If a ship with agility 0 (such as the VCX-100) is s...
-A: Yes. Although it cannot be made to roll fewer than 0 ...
***Q: If a ship that is equipped with Kanan Jarrus [CREW]...
-A: Both abilities have the same timing window: after the...
***Q: Dalan Oberos [M12-L Kimogila]'s pilot ability reads...
-A: Yes. "That ship loses 1 shield and you recover 1 shie...
***Q: Do Paige Tico [CREW] and "Deathfire" [TIE Bomber]'s...
-A: Yes. These abilities allow one ship to drop a second ...
***Q: If an effect says that a ship "loses a shield" (or ...
-A: No. While suffering damage does cause a ship to lose ...
***Q: How is Han Solo [Rebel, Modified YT-1300]'s ability...
-A: Han Solo's ability is treated as a dice modification ...
***Q: How does Han Solo [Rebel, Modified YT-1300]'s abili...
-A: The "if you do and you roll exactly that many evade r...
***Q: How does Han Solo [Rebel, Modified YT-1300]'s abili...
-A: "Midnight" prevents dice modification. Because Han So...
***Q: If a ship executes a stationary maneuver in arc at ...
-A: Yes.
***Q: While "Scourge" Skutu performs an attack using Snap...
-A: Yes.
***Q: If a ship with the Fine-Tuned Controls ship ability...
-A: This is resolved one of several ways depending on whi...
-In all cases, both abilities ("After you fully execute a...
-If the first player controls the ship with Fine-Tune Con...
-If the second player controls the ship with Fine-Tuned C...
***Q: How do abilities that alter the speed, difficulty, ...
-A: R4 Astromech and Damaged Engine (and other effects th...
-After Hera's dial is revealed, Hera's player may add Her...
-Then, during the Execute Maneuver step, all abilities th...
-Note that abilities that alter a maneuver without causin...
***Q: After a Nantex-class starfighter executes its maneu...
-A: After a Nantex-class starfighter executes its maneuve...
-When this ability resolves, the Nantex-class starfighter...
-Once the ability is fully resolved, the game effect that...
-Finally, any other abilities on the queue are then resol...
***Q: Can Snap Shot or Foresight be chosen as a special w...
-A: Yes. The phrase "after an enemy ship executes a maneu...
***Q: Do abilities that reference upgrades of a specific ...
-A: Yes. For example, Captain Jonus' pilot ability can be...
-Note that the Weapon Hardpoint ability does not behave t...
***Q: When searching for a damage card with Kaz's Firebal...
-A: No. You are not required to show the card to your opp...
***Q: Can a Fireball use its Explosion with Wings ship ab...
-A: No. As exposing a damage card is a cost for removing ...
***Q: If "Rush" becomes damaged during the Engagement Pha...
-A: "Rush" engages at the current initiative step, after ...
***Q: Does the Mining Guild TIE's Notched Stabilizers shi...
-A: Yes.
***Q: When an effect such as Hondo Ohnaka (CREW) coordina...
-A: The controller of the coordinated ship chooses the ac...
***Q: When does Count Dooku (CREW)'s ability take effect?...
-A: Count Dooku's ability takes effect after the dice are...
***Q: What happens when two players use Count Dooku (CREW...
-A: The first player's Count Dooku takes effect: if the r...
-Then the second player's Count Dooku takes effect: if th...
-This can potentially mean that the same die is modified ...
***Q: At what step of Setup does the Explosion with Wings...
-A: During Step 6: Prepare Other Components, after the da...
***Q: How does Chewbacca (Resistance, CREW) interact with...
-A: Chewbacca (Resistance, CREW)'s "Setup: Lose 1 CHARGE"...
-Explosion with Wings causes a ship to be dealt a damage ...
-However, triggered abilities that do not have the "Setup...
***Q: Can "Holo" (TIE/ba Interceptor)'s ship ability tran...
-A: Yes. That red token is included under "your tokens," ...
***Q: Can "Holo" (TIE/ba Interceptor)'s ship ability tran...
-A: No. "Holo" (TIE/ba Interceptor)'s lock is a red token...
***Q: What does "closest valid attack range" as mentioned...
-The "closest valid attack range" is the closest attack r...
-For example, consider a TIE/sf fighter equipped with Con...
-The TIE/sf fighter measures range (determining the above...
-If it chooses its primary weapon, it determines the clos...
-Range 0: The enemy ship outside its FRONTARC at attack r...
-Range 1: The enemy ship outside its FRONTARC at attack r...
-Range 2: There are 2 enemy ships in its FRONTARC at rang...
-Range 3: There was at least one valid target at range 2,...
-It chooses its Concussion Missiles, it determines the cl...
-Range 0: Range 0 is not a valid attack range for Concuss...
-Range 1: Range 1 is not a valid attack range for Concuss...
-Range 2: There are 2 enemy ships in its FRONTARC at rang...
-Range 3: There is an enemy ship in the attacker's FRONTA...
-Note that if the TIE/sf had two locks, one on the ship a...
***Q: After an enemy ship executes a maneuver, if it is i...
-A: One time.
***Q: Do effects that apply “while you perform an attack”...
-A: No. The Aftermath step occurs after every attack, but...
-Note that this means that a bonus attack performed durin...
***Q: When a ship is instructed to gain two or more token...
-A: It resolves as a single instance of gaining two or mo...
***Q: Can Major Rhymer perform a TORPEDOE or MISSILE atta...
-A: Yes.
***Q: If a ship equipped with Thermal Detonators (PAYLOAD...
-A: Unlike Cluster Mines (PAYLOAD), Thermal Detonators ar...
--After Paige Tico (MG-100 Starfortress) drops each Therm...
--After a ship with Paige Tico (CREW) is destroyed, that ...
--Abilities that trigger after dropping a device trigger ...
--Trajectory Simulator (SENSOR) can be used for up to one...
***Q: Are left bank (or turn) and right bank (or turn) te...
-A: Yes. Even though these templates are resolved with th...
-For example, the [3 LEFT-TURN] and [3 RIGHT-TURN], which...
***Q: What is a structure as mentioned on Marg-Sabl Closu...
-A: A structure is a... wait a second, I can't tell you t...
*RULES REFERENCE UPDATE VERSION 1.4 [#le01787a]
**ELECTRO-CHAFF CLOUD [#r7815f7f]
-See Obstacles.
**LIMITED 2 (••) AND 3 (•••) [#fc095a83]
As explained in the Core Rulebook, limited cards are mark...
If a card has two bullets (“••”) before its name, it is l...
**MINIATURES [#b1df9410]
Each player must have the miniatures for each ship in the...
-The miniature must be made from a majority of miniature ...
-The miniature must be easily identifiable as the ship it...
-Players may not customize a miniature in such a way that...
-The size or pose of a customized miniature cannot interf...
-Where possible, miniatures must always be attached to a ...
-Players cannot modify ship bases to alter their size or ...
-Ship pegs (including the connecting pegs affixed to ship...
-Each ship card has a ship type centered at the bottom of...
**PURPLE ACTIONS [#fdce79d9]
As a cost to perform a purple action, the ship performing...
*SQUAD BUILDING APPENDIX VERSION 1.4 [#sec38469]
**SQUAD BUILDING [#v4671534]
Each player builds a squad by choosing ships whose total ...
Each ship in a player’s squad can be equipped with a numb...
**FACTION [#e318cc22]
Nearly all game modes limit ships to a specific faction. ...
**LIMITED AND SOLITARY CARDS [#a10f17c1]
A squad’s cards are restricted by the rules of limited ca...
**BAN LIST [#a5726403]
The Ban List is a list of ships and upgrades that are not...
Ships and upgrades on the Ban List cannot be selected dur...
**RESTRICTED LIST [#fefc85bf]
The Restricted List is a list of ships and upgrades that ...
During squad building, a total of four ships and upgrades...
**SQUAD POINTS [#nb736646]
Each ship card has a squad point cost associated with it....
**LOADOUT VALUE [#n1f86025]
Each ship has a loadout value that determines how many up...
**BUILDER KEYWORDS [#e03ee532]
Some ships have builder keywords. These keywords are requ...
**UPGRADES [#wbfee3ae]
-Each ship has an upgrade bar, which is a list of upgrade...
-Each upgrade card has a cost. The combined cost of all u...
-A ship cannot equip more than one copy of an upgrade car...
-Some upgrade cards have restrictions listed in their res...
**LOADOUT POINTS [#pf5e671c]
Each upgrade card has a loadout point cost associated wit...
The rules for Huge Ships have not been updated alongside ...
***APPENDIX: HUGE SHIPS [#l5d85836]
Huge ships function similarly to standard ships, and obey...
**ATTACKS [#bd4ff1c3]
During the Engagement Phase, each huge ship may perform m...
***Standard Attack [#md040a57]
During its engagement, a huge ship may perform one standa...
***Bonus Attacks [#w56d65a7]
When an attack granted by a special weapon has the “Bonus...
-A huge ship may perform any number of bonus attacks each...
-A huge ship can use each “Bonus Attack:” header only onc...
-If an effect grants a huge ship a bonus attack that is a...
***Firing Arcs [#wc234fa9]
Huge ships have standard firing arcs as denoted on their ...
***Attack Range 4–5 [#b0df3c0b]
Unlike standard ships, huge ships can sometimes perform a...
If a ship’s front arc [FRONTARC] or full front arc [FULLA...
***Defending at Range 4–5 [#pdb2e74a]
While a ship defends, if the attack is range 4–5, and the...
**DAMAGE CARDS [#t78a44bd]
Huge ships use the huge ship damage deck instead of the s...
***Facedown Damage Cards [#ocf0bbec]
If a huge ship has suffered more than four facedown damag...
***Faceup Damage Cards [#mf0b1e81]
Each card in the huge ship damage deck has two effects: a...
While a huge ship defends, if it is dealt a faceup damage...
After resolving the precision shot effect (if applicable)...
Deploying from a Huge Ship
A player can deploy docked ships from the sides
of a huge ship in addition to the front and rear guides....
runs down the center of the template with the center lin...
token, and then execute the maneuver as normal.
**DOCKING WITH HUGE SHIPS [#t5efefae]
Some upgrades allow standard ships to dock with huge ship...
During the System Phase, any number of ships docked to a ...
During the System Phase, one or more standard ships may d...
**ENERGY (ENERGY) [#n456fe74]
Energy (ENERGY) is a type of charge that follows all the ...
-If an upgrade card has an energy capacity, this increase...
--During the End Phase, each ship with an energy capacity...
--If an upgrade card instructs the ship to spend ENERGY, ...
**ENGAGEMENT VALUE [#oc5dd254]
Each huge ship has an engagement value, a second orange n...
A huge ship’s initiative cannot be altered, and it cannot...
**ION [#j484baff]
A huge ship is ionized while it has six or more ion token...
**MOVEMENT [#kd13a486]
Huge ships are limited to straight [↑], bank [LEFT-BANK o...
***Straight [↑] Maneuvers [#o7002818]
The straight edge of the huge ship maneuver tool is used ...
To execute a straight maneuver, a player follows these st...
+Align Tool: The player places the straight edge of the m...
+Move Ship: The player moves the huge ship along the tool...
When executing a straight maneuver, the base of the huge ...
***Bank Maneuvers [LEFT-BANK and RIGHT-BANK] [#u31b3a08]
The hook and jagged edge of the maneuver tool are used fo...
To execute a bank [LEFT-BANK or RIGHT-BANK] maneuver, a p...
+Position Tool: The player positions the maneuver tool by...
+Place Huge Ship: The player places the huge ship so the ...
When executing a speed 0 bank, the player aligns the fron...
When executing a bank maneuver, the base of the huge ship...
***Stationary Maneuver [■] [#p63e16bd]
A huge ship executes a stationary maneuver [0 ■] followin...
**“MOVE” AND “ROTATE” EFFECTS [#oe0c61ca]
If another card’s effect instructs a huge ship to move or...
-Barrel Roll
-Boost
-Cloak/Decloak
-SLAM
-Any effect that calls for a base rotation (e.g. “rotate ...
**OVERLAPPING OBJECTS [#tf380656]
Huge ships have additional rules for overlapping objects ...
***Overlapping Obstacles [#vf5d95ed]
After a huge ship overlaps an obstacle, the obstacle is r...
-Asteroid or Debris Field: The huge ship suffers one CRIT...
-Gas Cloud: The huge ship gains one jam token.
Then the huge ship continues to resolve its activation. I...
***Overlapp ing Huge Ships [#gd2f7353]
During the Activation Phase, if a huge ship overlaps anot...
Then the ship that executed the maneuver and each huge sh...
If a standard ship (a small, medium, or large ship) overl...
***Overlapping Standard Ships [#o9991f44]
After a huge ship overlaps a standard ship, the standard ...
After the huge ship completes its maneuver, each standard...
After all ships are placed, the huge ship rolls one attac...
**OBSTRUCTION BY HUGE SHIPS [#wf4dcbf8]
While a huge ship obstructs an attack, the defender rolls...
**PRECISION SHOT [#c4e5576b]
See Damage Cards.
**RED MANEUVERS [#h6fba6d5]
While a huge ship executes a red maneuver:
-If it has one or more active energy (ENERGY), it loses o...
-If it has zero ENERGY and is not stressed, it gains one ...
-If it has zero ENERGY and is stressed, it executes a whi...
**RESOURCE TRACKERS [#yacdc3f8]
Huge ships use resource trackers to note their current ac...
-When a huge ship loses ENERGY or SHIELD, reduce the rele...
-When a huge ship recovers ENERGY or SHIELD, increase the...
**SETUP [#e202d11f]
Players set up a game with huge ships using the same step...
Gather Forces: Set each huge ship’s resource tracker so i...
Place Forces: Place huge ships before all other ships. If...
Like a large ship, a huge ship’s base may extend outside ...
Prepare Other Components: Players shuffle the huge ship d...
**STRESS [#t9643480]
After a huge ship gains a stress token, it must spend one...
Otherwise, a huge ship interacts with stress tokens in th...
**TRACTOR [#b3f62888]
A huge ship is tractored while it has six or more tractor...
standard ship (see Tractor).
**TURRET ARC INDICATORS [#y25d09c0]
A huge ship can have up to two turret arc indicators if i...
If a huge ship has two upgrades that grant it a turret ar...
Each indicator is associated with the upgrade that has th...
When a huge ship is instructed to rotate its turret arc i...
*HUGE SHIP EXAMPLES [#c23873cf]
This section contains diagrams for huge ships.
**EXAMPLE OF A [2 LEFT-BANK] MANEUVER [#me6d85f9]
This example shows how a huge ship executes a bank maneuv...
-Fig. 1a: Position tool (before)
-Fig. 1b: Place ship (after)
**EXAMPLE OF OVERLAPPING A HUGE SHIP [#wa1c6d0f]
This example shows how a huge ship overlap of another hug...
-Fig. 2a: The Raider-class corvette is attempting to exec...
-Fig. 2b: The Raider-class corvette would overlap the CR9...
-Fig. 2c: To resolve this, the Raider instead executes a ...
**EXAMPLE OF OVERLAPPING A STANDARD SHIP [#i6aab858]
This example shows how a huge ship overlap of a standard ...
-Fig. 3a: The Raider-class corvette would overlap the YT-...
-Fig. 3b: After the Raider moves, the YT-1300’s player pl...
**EXAMPLE OF TRACKING [TURRET] ON A HUGE SHIP [#ic0f2a5a]
This CR90 has a Point-Defense Battery [BATTERTY] equipped...
Since the black DOUBLEARC was used on the front mount, th...
This CR90 also has a Turbolaser Battery [BATTERTY] equipp...
Additionally, the corresponding white TURRET mount marker...
**EXAMPLE OF A HUGE SHIP WITH MULTIPLE TURRET [#j6a3c519]
This CR90 has a Point-Defense Battery [BATTERY] and a Tur...
The Point-Defense Battery can attack from the CR90’s LEFT...
If the CR90 tried to attack this TIE fighter, the attack ...
*HUGE SHIP FAQ [#k659fc2c]
This section contains frequently asked questions and thei...
**ATTACKS [#h4736cd3]
***Q: If a C-ROC Cruiser is equipped with IG-88D (CREW), ...
-A: Per Attacks on page 35, a huge ship can choose a spec...
-Therefore, the answer is “two times,” but there are seve...
--The C-ROC performs an attack that misses and uses IG-88...
--The C-ROC spends 1 ENERGY and uses Corsair Refit to per...
-Note that the same applies to special attacks that gener...
***Q: How many times per round can a ship use Corsair Ref...
-A: Once. While it can fire one of these weapons with its...
***Q: Can a CR-90 Corvette with Han Solo [GUNNER, Rebel] ...
-A: Yes. While huge ships are unable to engage at initiat...
***Q: After performing an attack with Targeting Battery [...
-A: If Targeting Battery is the only card at play, no. Ta...
-However, there are a number of ways huge ships can circu...
**MOVEMENT [#a7089322]
***Q: While a huge ship moves, if the huge ship movement ...
-A: No. The huge ship movement tool is distinct from a ma...
-In fact, huge ships never interact with the rules for "m...
**TURRET ARC INDICATOR PLACEMENT [#g05b679c]
***Q: If a ship has three upgrades that grant it a TURRET...
A: Two of the turrets must share an indicator. Choose two...
*APPENDIX: ENVIRONMENT CARDS [#jb888572]
EnviRonment caRds are cards containing special rules that...
Environment cards are meant for casual play, and are an e...
**ANATOMY OF AN ENVIRONMENT CARD [#xf48952a]
Each environment card lists a set of components to be gat...
**CHOOSING TO USE ENVIRONMENT CARDS [#s1843278]
To play a scenario using Environment cards, both players ...
**USING ENVIRONMENT CARDS [#v925464a]
During the Gather Forces step of Setup, shuffle the Envir...
Each environment card has additional rules while placing ...
**VICTORY COUNTERS [#k9996f1d]
Some scenarios have victoRy coUnteRs that are used as mar...
Environment cards use victory counters only as markers, a...
**WHERE TO FIND ENVIRONMENT CARDS [#mdf29abd]
Environment cards can be found in several products. A ful...
**NEVER TELL ME THE ODDS OBSTACLES PACK [#ef49d53f]
-Asteroid Shower (9 Obstacles)
-Clouzon-36 Deposits (6 Obstacles)
-Comet Tail (8 Obstacles)
-Ion Clouds (6 Obstacles)
-Mynock Infestation (6 Obstacles)
-Recent Wreckage (9 Obstacles)
**FULLY LOADED OBSTACLES PACK [#kc4e56c1]
-Continuous Bombardment (6 Obstacles, 8 Devices)
-Countdown (5 Obstacles, 1 Device)
-Minefield (4 Obstacles, 4 Devices)
-Munitions Cache (6 Obstacles, 7 Scenario Upgrades)
-Pinpoint Bombardment (6 Obstacles, 6 Scenario Upgrades)
-Unexploded Ordnance (5 Obstacles, 4 Devices)
終了行:
*INTRODUCTION [#ud645706]
This reference is the definitive source for all Star Wars...
The main component of this guide is a glossary of importa...
**GOLDEN RULES [#o464cab3]
If a rule in this guide contradicts the Rulebook, the rul...
If the ability of a card conflicts with the rules in this...
If a card ability uses the word “cannot,” that effect is ...
During an attack or while otherwise resolving an effect i...
**CARD INTERPRETATION [#r98aeb89]
***Use of “You” [#qa22680a]
Many pilot and ship abilities use the word “you” to refer...
Card effects that use “you” always refer to the ship or r...
***Use of “May,” “Can,” and “Must” [#s34f1af4]
The word “may” is used to mean “has the option to.” For e...
The word “can” is used to mean “has the capacity to.” For...
The word “must” is used to mean “is required to.” Althoug...
***Once Per Opportunity [#y55db435]
Many abilities are restricted to occur “once per opportun...
As another example, if a ship has the ability “While you ...
***And/Or [#d134dbd7]
If an effect refers to results separated by slashes, it m...
***ERRATA AND CONFLICTS [#pc6a69d8]
If there is a conflict when resolving a game effect betwe...
*GLOSSARY [#i7feebd7]
The glossary lists all gameplay terms and phases in detail.
**ABILITIES [#jef076eb]
Some of the text on condition, damage, ship, and upgrade ...
-Unless a card ability uses the word “may” or has the “Ac...
-A ship cannot spend or remove tokens that belong to anot...
-If multiple abilities resolve at the same time, the play...
-A destroyed ship’s abilities remain active until that sh...
***Pilot and Ship Abilities [#uf8e299e]
Some ship cards have abilities in addition to or instead ...
***Replacement Effects [#df97dd7b]
Some abilities are substitutive in nature—they replace ho...
-Replacement effects are not added to the end of the abil...
-When a replacement effect resolves, the replaced effect ...
--For example, Jyn Erso’s ability says “If a friendly shi...
-If there are multiple replacement effects that could sub...
--For example, a ship is about to gain a focus token and ...
***Paying Costs [#r8ebe381]
A ship can pay a cost for an effect only if the effect ca...
-For example, GNK “Gonk” Droid’s ability says “Action: Sp...
-Replacement effects can replace a cost that a ship would...
**ABILITY QUEUE [#gf862f6b]
The ability queue is used to resolve the timing of multip...
+If both players have abilities that triggered from the s...
+If a player has multiple abilities that triggered from t...
+If resolving an effect from the ability queue triggers a...
See Appendix for 2 examples of the ability queue.
-If there are game effects that share the same timing win...
--For example, if a ship performs a red barrel roll and t...
-If an ability’s requirements are not met, it cannot be a...
-If a ship would be removed while there are one or more a...
**ACTIONS [#o0850d4d]
Ships can perform actions, which thematically represent t...
When a ship is instructed to perform an action, the ship ...
-A ship cannot perform actions while stressed.
-Some upgrade cards have an action bar that lists one or ...
-Some ship and upgrade cards have a linked action bar whi...
-Some actions can fail.
-Actions have three difficulties: white, red, or purple. ...
--As a cost to attempt to perform a red action, a ship mu...
--As a cost to attempt to perform a purple action, a ship...
--If a ship is instructed to perform an action, the actio...
--If two or more effects would alter the color of an acti...
-There is no maximum limit to the number of actions a shi...
--If a ship has multiple damage cards with the same name,...
--Some cards have multiple “Action:” headers, each of whi...
--Game effects such as “gain 1 focus token,” “boost,” or ...
-During the Perform Action step of a ship’s activation, t...
-A ship can choose not to perform an action during the Pe...
**ACTIVATION [#x401ee90]
See Activation Phase.
**ACTIVATION PHASE [#zd768e53]
The Activation Phase is the third phase of a round. Durin...
Each ship activates by resolving the following steps in o...
+Reveal Dial: The ship’s assigned dial is revealed by fli...
+Execute Maneuver: The ship executes the maneuver selecte...
+Perform Action: The ship may perform one action.
After all ships have activated, players proceed to the En...
-If a player has multiple ships with the same initiative ...
-If multiple players have ships with the same initiative ...
-When a ship activates, if it skips the Reveal Dial step,...
-A stressed ship cannot execute red maneuvers or perform ...
-If a stressed ship attempts to execute a red maneuver, t...
-If a ship with no active FORCE attempts to perform a pur...
**AGILITY [#wdb87bda]
A ship’s agility is the green number on its ship card. Th...
-During an attack, a ship with an agility value of “0” ca...
-Abilities or game effects that cause a ship to roll addi...
-All modifiers to agility are cumulative.
-After all modifiers have been applied, if the number of ...
-After all modifiers have applied, if the number of defen...
FPO
T-65 X-wing
Enigmatic Gunslinger
After you perform a 󲁂󲁂 or 󲁃ϟ...
you may flip your equipped 󲈡󲈡 upgrade
card if it is a dual card.
•Kullbee Sperado
3 2 3 3
4
Agility Value on
a Ship Card
**ALLIED [#fa1951b2]
Some ships/devices controlled by the same player are alli...
-Ships cannot perform attacks against allied ships, unles...
-A ship is not friendly to its allied ships, and abilitie...
-A ship is not "allied" with itself, and so abilities tha...
**ARC [#tb5e0d05]
An arc is an area formed between the lines created by ext...
-Arcs are measured beyond the base of ships. The portion ...
***Standard Arcs [#me610e89]
There are three types of standard arcs created from the c...
+Front arc (FRONTARC): This arc projects in the same dire...
+Side arcs (LEFTARC, RIGHTARC): These arcs are on the lef...
+Rear arc (REARARC): This arc projects in the opposite di...
***Bullseye Arc [#wcf4b3d4]
Inside of the front arc, each ship has a bullseye arc.
Bullseye arc (BULLSEYE): This arc is found inside the FRO...
-The BULLSEYE is the width and length of the range ruler.
-There is no intrinsic effect when a ship attacks a ship ...
***Full Arcs [#df7f6aa8]
There are two full arcs that use the midway line instead ...
+Full front arc (FULLLFRONTARC): This arc covers all of t...
+Full rear arc (FULLLREARARC): This arc covers all of the...
Using the FULLLFRONTARC, FULLLREARARC, and extending the ...
-Behind: If ship A is in the FULLLREARARC of ship B and s...
-In front of: If ship A is in the FULLLFRONTARC of ship B...
-Flanking: If ship A crosses the midway line of ship B, t...
***Turret Arcs [#md2f4684]
Unlike other arcs, some weapons use turret arc indicators...
The turret arc indicator points toward one of the ship’s ...
A ship with a double turret arc indicator has two TURRET ...
A ship can adjust which standard arc(s) that its turret a...
Huge ships have additional rules for turret arc indicator...
***Firing Arcs [#xb86ad5b]
A ship’s firing arcs include all shaded arcs on the ship’...
-If an upgrade card gives a ship a TURRET arc or primary ...
**ATTACK [#idf465f0]
Ships can perform attacks which thematically represents t...
If a ship performs an attack, it becomes the attacker the...
+Declare Target: During this step, the attacking player i...
++Measure Range: The attacking player measures range from...
++Choose Weapon: The attacking player chooses one of the ...
++Declare Defender: The attacking player chooses an enemy...
++Pay Costs: The attacker must pay any costs for performi...
-During the Declare Target step, the attack arc is the ar...
-A primary weapon requires the attack range to be range 0...
-Special weapons have different requirements specified by...
-If there is no valid target for the chosen weapon, or if...
+Attack Dice: During this step, the attacking player roll...
++Roll Attack Dice: The attacking player determines the n...
-While performing a primary attack at attack range 0, att...
++Modify Attack Dice: The players resolve abilities that ...
-While performing a primary attack at attack range 0,the ...
-The most common ways the attacker modifies attack dice a...
-Each attack die cannot be rerolled more than once during...
+Defense Dice: During this step, the defending player rol...
++Roll Defense Dice: The defending player determines a nu...
++Modify Defense Dice: The players resolve abilities that...
-While defending at range 0, enemy ships cannot reduce th...
-The most common ways the defender modifies defense dice ...
-Each defense die cannot be rerolled more than once durin...
+Neutralize Results: During this step, pairs of attack an...
++Pairs of EVADE and HIT results are canceled.
++Pairs of EVADE and CRITICAL results are canceled.
The attack hits if at least one HIT or CRITICAL result re...
+Deal Damage: If the attack hits, the defender suffers da...
++The defender suffers 1 HIT damage for each uncanceled H...
++The defender suffers 1 CRITICAL damage for each uncance...
+Aftermath: Abilities that trigger after an attack are re...
++Resolve any of the defending player’s abilities that tr...
++Resolve any of the attacking player’s abilities that tr...
++Resolve any of the defending player’s abilities that tr...
++Resolve any of the attacking player’s abilities that tr...
-Each ship may perform one standard attack when it engage...
-If a ship is destroyed at an initiative step during the ...
-During an attack, a ship cannot choose to roll fewer dic...
-If a player would roll more dice than they have availabl...
**ATTACK ARC [#c8737453]
During an attack, the attack arc is the arc that correspo...
**ATTACK RANGE [#a9971e44]
During an attack, the attack range is determined by measu...
-While measuring range for abilities that do not specify ...
-While attacking a ship at range 0, the attack range is a...
**BANK (LEFTBAMK AND RIGHTBANK) [#b9b98cf8]
See Bearing.
**BARREL ROLL (BARRELROLL) [#e12da1a7]
Pilots can barrel roll to move their ship laterally and a...
+Take the [1 ↑] template.
+Place the narrow edge of the template flush against the ...
+Lift the ship off the play surface, then place the ship ...
+Return the template to the supply.
When a medium or large ship barrel rolls, substitute “lon...
-When a player declares to barrel roll a ship, that playe...
-While attempting to place a ship to complete a barrel ro...
--All three positions would cause the ship to overlap ano...
--All three positions would cause the ship to overlap or ...
--All three positions would cause the ship to be outside ...
-If a barrel roll fails, the ship is returned to its prio...
-The player cannot choose to fail a barrel roll if one of...
-Performing a barrel roll does not count as executing a m...
-If an ability instructs a ship to barrel roll, this is d...
**BEARING [#jad31d72]
Each maneuver has three components: speed (a number 0–5),...
All maneuvers are categorized as either basic or advanced...
***Basic Maneuvers [#debd2bcd]
The following bearings are for basic maneuvers. These man...
-Straight: The ↑ (straight) bearing advances a ship strai...
-Bank: The LEFTBANK (left bank) and RIGHTBANK (right bank...
-Turn: The LEFTTURN (left turn) and RIGHTTURN (right turn...
***Advanced Maneuvers [#v738716a]
The following bearings are for advanced maneuvers. These ...
-Koiogran Turn: The K-TURN (Koiogran turn) bearing advanc...
--If the ship fully executes the maneuver, the player sli...
-Segnor’s Loop: The LEFT-S-LOOP (left Segnor’s Loop) and ...
--If the ship fully executes the maneuver, the player sli...
-Tallon Roll: The LEFT-T-ROLL (left Tallon Roll) and RIGH...
--If the ship fully executes the maneuver, before the pla...
If a ship overlaps another ship while executing a Koiogra...
-Stationary: The ■ (stationary) bearing does not move the...
--A ship that executes this maneuver counts as executing ...
--Stationary maneuvers are not forward maneuvers.
--A ship that executes a stationary maneuver always fully...
At the start of any type of reverse maneuver, instead of ...
-Reverse Straight: The REVERSESTRAIT (reverse straight) b...
--Reverse straight maneuvers are reverse maneuvers, not f...
-Reverse Bank: The LEFT-R-BANK ( left reverse bank) and R...
--Reverse bank maneuvers are reverse maneuvers, not forwa...
**BEHIND [#t8efa019]
See Arc.
**BLAZE [#t6e44140]
When this object is placed, fit the guides to the tab of ...
After this obstacle is placed, place a fuse marker on it.
-During the End Phase, remove each Blaze with no fuse mar...
While a ship moves, if it moves through or overlaps a Bla...
-After the move is resolved, roll one attack die. On a HI...
After a remote relocates, if it relocates so that it at r...
While a unit defends, if the attack is obstructed by a Bl...
**BONUS ATTACK [#z9e01452]
If a card instructs a ship to perform a bonus attack, it ...
-A few special weapons provide a bonus attack using the s...
--For example, a ship that attacked with the Cluster Miss...
-A ship can perform only one bonus attack per round.
-If both players have a bonus attack that triggers after ...
-Huge ships have further rules for bonus attacks. See App...
**BOMB [#i2738abc]
A bomb is a type of device that is placed in the play are...
**BOOST (BOOST) [#y6ea49ef]
Boost represents a pilot activating additional thrusters ...
+Choose the [1 ↑], [1 LEFT-BANK], or [1 RIGHT-BANK] templ...
+Set the template between the ship’s front guides.
+Place the ship at the opposite end of the template and s...
+Return the template to the supply.
-When a player declares to boost a ship, that player also...
-While attempting to place a ship to complete a boost, th...
--The ship’s final positions would cause the ship to over...
--The ship would overlap or move through an obstacle.
--The ship’s final position would cause it to be outside ...
-If a boost fails, the ship is returned to its prior posi...
-The player cannot choose to fail a boost if the final po...
-Performing a boost does not count as executing a maneuve...
-If an ability instructs a ship to boost, this is differe...
**BREAK [#rbcc3f6b]
See Lock.
**BUILDER KEYWORDS [#r99988e9]
See Squad Building.
**BULLSEYE ARC (BULLSEYE) [#ma913a2b]
See Arc.
**CALCULATE (CALCULATE) [#q87166e8]
Pilots can calculate, using advanced computing power to i...
A ship is calculating while it has at least one calculate...
-While a calculating ship performs an attack, during the ...
-While a calculating ships defends, during the Modify Def...
Additionally:
-A ship cannot spend calculate tokens to change FOCUS res...
-If a card ability instructs a ship to gain a calculate t...
**CANCEL [#oadeaf7f]
When a die result is canceled, a player takes one die dis...
-Canceling dice does not count as modifying dice.
**CHARGES (CHARGE, FORCE, SHIELD, ENERGY) [#q1cb2f9a]
Charges are two-side punchboard components that track cer...
All charges obey the following rules:
-When an effect instructs a ship to recover a charge, an ...
-When an effect instructs a ship to lose a charge, a char...
-When a ship spends a charge, that charge is lost. A ship...
-Each card with a charge limit (the number) starts the ga...
-Charges associated with charge limits that have the recu...
***Charge Types [#ee0c41ca]
There are four types of charges:
-Standard charges (CHARGE), which represent limited resou...
-Force charges (FORCE), which represent the ebbing and fl...
-Shields (SHIELD), which represent a ship's defensive shi...
-Energy (ENERGY), which represents a huge ship's draw of ...
***Recurring Charges [#c6511df4]
Some charge limits, shield capacities, and all Force capa...
***Negative Recurring Charges [#x2061762]
Some charge limits have a negative recurring charge symbo...
***Standard Charge (CHARGE) [#p9d4f5bd]
Standard charges (CHARGE) can represent anything from lim...
-Ship charges are charges on ship cards and upgrade charg...
-If an upgrade card has a charge limit, the CHARGE are pl...
--If an upgrade card instructs the ship to spend CHARGE, ...
***Force Charge (FORCE) [#c2db67fa]
Force charges (FORCE) represent how some pilots or crew m...
While it performs an attack, a ship can spend any number ...
-If an upgrade card has a Force capacity, this increases ...
--A ship card that does not have a Force capacity on its ...
--If a ship has multiple sources of recurring FORCE, the ...
--If an upgrade card instructs the ship to spend FORCE, t...
***Shield (SHIELD) [#w9bdd5f2]
Shields (SHIELD) represent defensive energy barriers. A s...
While a ship defends, shields provide it protection again...
-If an upgrade card has a shield capacity, this increases...
--A ship card that does not have a shield capacity on its...
--During the End Phase, each ship with a shield capacity ...
--If an upgrade card instructs the ship to spend SHIELD, ...
***Energy (ENERGY) [#a8126a91]
Energy (ENERGY) are charges used only by huge ships (see ...
Recurring Charge
Symbol
Negative Recurring
Charge Symbol
© & ™ Lucasfilm Ltd. The AMG logo is a ® of Atomic Mass ...
9
**CLOAK (CLOAK) [#nca31927]
Ships can cloak to become difficult to hit, and they can ...
A ship is cloaked while it has a cloak token. Cloak token...
-Its agility value is increased by 2.
-It is disarmed.
-It cannot perform the cloak action or gain a second cloa...
During the System Phase, each cloaked ship may spend its ...
+Barrel roll using the [2 ↑] template.
+Boost using the [2 ↑] template.
When a medium or large ship decloaks, it must choose one ...
+Barrel roll using the [1 ↑] template.
+Boost using the [1 ↑] template.
-Decloaking does not count as executing a maneuver or per...
-A ship can decloak even while stressed.
-When a player declares to decloak a ship, that player mu...
-If a decloak fails, the ship is returned to its prior po...
-Each ship cannot drop or launch a device during the same...
**CONDITION CARDS [#id926568]
Condition cards are cards assigned by ship and upgrade ca...
-A condition marker is removed when the corresponding con...
-A condition that has been removed can be assigned again.
-When a ship is removed from the game, any condition card...
***Limited Conditions [#pa72460f]
Some condition cards are limited, meaning that each playe...
For example, if a condition is limited 1 and a second ins...
***Secret Conditions [#xcab183b]
Condition cards that share the same condition marker and ...
-No ship can have more than one secret condition that sha...
-If a ship is assigned a secret condition that uses the s...
-The player whose effect assigned the condition may look ...
-The identity of the assigned secret condition, as well a...
-The text of secret conditions is open information that c...
**COORDINATE (COORDINATE) [#j6746c4f]
Pilots can coordinate to assist their allies. When a ship...
+Measure range from the coordinating ship to any friendly...
+Choose another friendly ship at range 1–2.
+The chosen ship may perform one action.
Additionally:
-While a ship coordinates, the coordinate fails if no val...
--If the chosen ship attempts to perform an action but th...
-If an ability instructs a ship to coordinate, this is di...
--A ship that coordinates without performing the action c...
**DAMAGE [#de177d96]
Damage represents the amount of structural damage a ship ...
There are two types of damage: HIT (regular) damage and C...
A ship is damaged while it has at least one damage card. ...
-If an effect instructs a player to deal a damage card to...
-When a ship suffers damage or otherwise is dealt damage ...
**DAMAGE CARDS [#k172d961]
Damage cards are used to track how much damage a ship has...
Some abilities can cause damage cards to be flipped. A fa...
-Exposing a damage card does not count as dealing a damag...
-If an ability exposes or repairs a ship’s facedown damag...
--To randomly select a facedown damage card, one player s...
-If an ability allows a ship to repair a damage card with...
-A ship’s hull value is not reduced by being dealt damage...
-The text of a ship’s facedown damage cards cannot be loo...
-If a damage deck is empty when a damage card must be dea...
--If there are still not enough damage cards in a damage ...
-Each damage card is numbered 1–14 on the bottom of the c...
-Huge ships have their own damage cards. See Appendix: Hu...
**DECLOAK [#y80501f1]
See Cloak.
**DEFEND [#zeccab87]
See Attack.
**DEFENDER [#y00dc095]
The ship that is chosen during the Declare Defender step ...
-That ship remains the defender until after all “after at...
**DEPLETE [#d5803877]
A ship is depleted while it has at least one deplete toke...
-After a depleted ship applies the effect to roll one few...
-After a depleted ship executes a blue maneuver, it remov...
**DEPLOY [#gc75cc24]
See Dock.
**DEFICIT [#k05270b1]
If the squad point total of a player’s squad is less than...
-At the start of the game, each player earns mission poin...
**DESTROYING SHIPS [#yc488e7e]
A ship is destroyed after it has a number of damage cards...
-After a ship is destroyed in a phase other than the Enga...
-If a ship is destroyed during the Engagement Phase, it i...
-If an effect triggers after a ship is destroyed, the eff...
-A destroyed ship’s abilities remain active until that sh...
**DEVICE [#b6b14753]
Devices are objects that exist in the play area and are r...
To drop a device, follow the steps below:
+Take the template indicated on the upgrade card.
+Set the template between the ship’s rear guides.
+Place the device indicated on the upgrade card into the ...
To launch a device, follow the steps below:
+Take the template indicated on the upgrade card.
+Set the template between the ship’s front guides.
+Place the device indicated on the upgrade card into the ...
To relocate a device, do the following:
-Pick up and replace the device as described in the effec...
-A device that relocates does not count as moving through...
Some devices can detonate. When a device detonates, a num...
-See Appendix for examples of dropping and launching.
-One side of each device has a white boarder to help dist...
-Most devices are placed during the System Phase. Each sh...
-Most devices have an associated upgrade card that lets t...
-When an effect instructs a ship to place a device associ...
-Each ship cannot place a device and decloak in the same ...
-Devices are not obstacles, unless otherwise stated, but ...
-If a device is placed overlapping a ship, it is placed u...
-If a device that detonates when overlapped is placed und...
-The guides on a device count as part of the device for t...
-A device cannot be placed so that a portion of the devic...
-If a ship partially executes a maneuver, only the portio...
**DIAL [#ke5016aa]
Each ship type has its own unique dial. All expansion pro...
-When a player is instructed to set a ship’s dial, the pl...
-Players are not allowed to touch or look at their oppone...
-Each faction has its own Maneuver Dial Upgrade Kit. Thes...
**DICE MODIFICATION [#vb47973f]
Players can modify dice by spending various tokens and by...
-Add: To add a die result, place an unused die displaying...
-Change: To change a die result, rotate the die so that i...
-Reroll: To reroll a die result, pick up the die and roll...
-Spend: To spend a result, remove the die from the dice p...
Additionally:
-Dice modification occurs during the respective Modify At...
-Although dice can be modified by multiple effects, each ...
-If an ability instructs a ship to spend a result, it can...
-Canceling dice is not a dice modification.
-Rolling additional dice or fewer dice is not a dice modi...
-If a die cannot be changed to a given result, nothing ha...
--For example, an attack die cannot be changed to an EVAD...
**DIFFICULTY [#p3aaa181]
Each maneuver has three components: speed (a number 0–5),...
During the Check Difficulty step of executing a maneuver,...
-A stressed ship cannot execute red maneuvers or perform ...
-If an effect increases the difficulty of a maneuver, blu...
--An ability that increases the difficulty of a red maneu...
--If multiple abilities change the difficulty of a maneuv...
--A purple maneuver can never have its difficulty increas...
**DIRECTION [#pe443d95]
See “Bearing”
**DISARMED [#g93260fa]
A ship is disarmed if it has at least one disarm token. A...
-During the Engagement Phase, disarmed ships still engage...
**DOCK [#d62738eb]
Some abilities allow a ship to be attached to or ride ins...
+Choose a non-stationary, non-reverse maneuver on the doc...
+Using the corresponding template, the docked ship execut...
+The ship may perform one action.
-While a ship is deploying, if the ship would partially e...
-A ship that deploys during the System Phase does not act...
During the System Phase, a ship at range 0 of its carrier...
-After a ship that can dock partially executes a maneuver...
If a carrier ship is destroyed, before the carrier is rem...
-If the docked ship attempts to emergency deploy and must...
-If a ship emergency deploys during the Engagement Phase,...
Additionally:
-See Appendix for a deploy example.
-Ships capable of docking can start the game docked. Befo...
-During the System Phase, the initiative of the ship dock...
**DROP [#oa0ca2a4]
See Device.
**END PHASE [#w963a083]
The End Phase is the fifth phase of the round. During the...
+Abilities that occur "at the start of the End Phase" for...
+Abilities that occur "during the End Phase" form an abil...
+All circular tokens are removed from all ships (green, t...
+Each card with a recurring charge icon recovers that man...
After this phase, the criteria for winning the game are c...
**ENEMY [#iad17ff8]
All ships/devices controlled by opposing players are enem...
**ENGAGEMENT PHASE [#gdc2d925]
The Engagement Phase is the fourth phase of the round. Du...
When a ship engages, it may perform an attack.
-After all ships of a given initiative have engaged, all ...
-If a player has multiple ships with the same initiative,...
-If multiple players have ships with the same initiative,...
-Disarmed ships still engage even though they cannot perf...
-Each ship engages only once during this phase.
**ENVIRONMENT CARDS [#k09c867e]
See Appendix: Environment Cards.
**EVADE (EVADE) [#r71b6e47]
Pilots can evade to fly defensively. When a ship performs...
A ship is evading while it has at least one evade token. ...
-If an ability instructs a ship to gain an evade token, t...
**FACTION [#p560604e]
There are seven factions in the game: Rebel (The Rebel Al...
-Upgrade cards can be used by any faction unless they hav...
**FAIL [#y236db73]
Some effects can fail, which means the effect did not res...
-A ship can fail when it barrel rolls, boosts, coordinate...
-An effect that fails does not trigger any effects that w...
-If an action fails, the player does not choose a differe...
-If an action fails, since the action was not completed, ...
-After a red action fails, the ship gains a stress token.
**FIRING ARC [#yfb9dd70]
See Arc.
**FIRST PLAYER [#j828f4a3]
See Player Order.
**FLANKING [#o1163ed3]
See Arc.
**FLEE [#p280ce31]
A ship flees if any part of its base is outside the play ...
-While a ship moves, the ship does not flee if only the t...
-Before a fleeing ship is removed from the game, the only...
-A ship cannot flee while resolving a boost, barrel roll,...
-Partially executing a maneuver can cause a ship to flee ...
**FOCUS (FOCUS) [#o85a4b2e]
Pilots can focus to concentrate and expand their combat p...
A ship is focused while it has at least one focus token. ...
-While a focused ship performs an attack, during the Modi...
-While a focused ship defends, during the Modify Defense ...
Additionally:
-A ship cannot spend a focus token to change FOCUS result...
-If an ability instructs a ship to gain a focus token, th...
**FRIENDLY [#m060a2d2]
All ships/devices controlled by the same player are frien...
-Ships cannot perform attacks against friendly ships, unl...
-A ship is friendly to itself and can affect itself with ...
**FULL ARC [#sfff3725]
See Arc.
**FULLY EXECUTE [#lcc32505]
See Overlap.
**FUSE MARKER [#i6229427]
A device or obstacle is fused while it has at least one f...
**GAME LENGTH AND TRACKING ROUNDS [#re5ceee4]
Standard games are played over twelve rounds. Players tra...
-If all of one player’s ships are destroyed, the game end...
-Players who wish to play a longer or shorter game may ag...
**GAME MODE [#v3ff7f24]
Various game modes limit which ship and upgrade cards are...
-Some game modes have a Ban List and a Restricted List.
-The two most common game modes are Standard and Extended...
**GUIDES [#h3e5fd44]
Each ship’s base has two pairs of guides, one pair on the...
-Guides on a ship’s base are ignored only while measuring...
**HIT [#sb8bac92]
During the Neutralize Results step of an attack, the atta...
**HULL [#gcd67888]
The yellow number on a ship card is the ship’s hull value...
-The amount of hull remaining for a ship is the differenc...
**ID MARKER [#p7510022]
ID markers relate ships in the play area to their respect...
-Players can color their ID markers, (using a marker, bru...
-During setup, players must be able to clearly differenti...
**ION [#e75ece40]
A ship is ionized while it has a number of ion tokens rel...
A ship that is ionized cannot acquire or maintain locks. ...
During the Activation Phase, an ionized ship activates as...
+During the Execute Maneuver step, the ionized ship flips...
-If an ionized ship's dial shows a stop [■] maneuver, the...
-The bearing, difficulty, and speed of this maneuver cann...
+During the Perform Action step, the ship can perform onl...
+At the end of a ship's activation, if it executed an ion...
Additionally:
-An ionized ship cannot perform any action except the FOC...
-Ships cannot use abilities that trigger from an ionized ...
-If a ship that was ionized during the Planning Phase is ...
**INFLICT [#w40ad91a]
Some special weapons inflict tokens instead of dealing da...
**IN FRONT OF [#c24af274]
See Arc.
**INITIATIVE [#se3cbff6]
A ship’s initiative value is the orange number to the lef...
-If several abilities alter the initiative of a ship, onl...
--If the most recent effect ends (such as “at the end of ...
**JAM (JAM) [#w9b74249]
Pilots can jam to conduct electronic warfare and confuse ...
+Measure range from the jamming ship to any enemy ships.
+Choose an enemy ship at range 1, or at range 1–2 in the ...
+The chosen ship gains one jam token.
A ship is jammed if it has at least one jam token. Jam to...
After a jammed ship gains a green token or acquires a loc...
-Some special weapons inflict jam tokens instead of deali...
-While a ship attempts to jam, it fails if no ship is cho...
-Any abilities that cause a jammed ship to gain a green t...
-If an ability instructs a ship to jam, this is different...
-If a ship has multiple green tokens or locks, the player...
**KOIOGRAN TURN (K-TURN) [#k23ff31f]
See Bearing.
**LAUNCH [#dacd72e3]
See Device.
**LIMITED [#pb97ef9c]
Some ship cards and upgrade cards have limitations. These...
-For example, if one bullet appears in front of a card’s ...
-This restriction also applies across card types. For exa...
**LINKED ACTION [#cfeafb4a]
Linked actions allow a ship to perform an action after pe...
-After a ship performs an action with an attached linked ...
-A linked action can be performed after performing the ac...
-After a ship performs a linked action, it cannot use tha...
**LOCK (LOCK) [#kea5be6c]
Ships can lock to use their computer to acquire targeting...
+Measure range from the locking ship to any number of obj...
+Choose another object at range 0–3.
+Assign a lock token to it with the number matching the I...
An object is locked while it has at least one lock token ...
-During the Modify Attack Dice step of a ship’s attack, i...
Additionally:
-When a ship is instructed to break a lock it has, the lo...
-While acquiring a lock, it fails only if there is no val...
-A ship cannot acquire or have a lock on itself.
-An object can be locked by more than one ship.
-A ship can maintain only one lock. If a locking ship alr...
-If an ability instructs a ship to acquire a lock, this i...
--If a ship is instructed to acquire a lock, the object i...
**MANEUVER [#d37c23a2]
A maneuver is a type of move that a ship can execute. Eac...
A ship can execute a maneuver by resolving the following ...
+Maneuver Ship: During this step, the ship moves using th...
++Take the template that matches the maneuver from the su...
++Set the template between the ship’s front guides (so th...
++Pick up and place the ship at the opposite end of the t...
++Return the template to the supply.
+Check Difficulty: During this step, if the maneuver is r...
Additionally:
-While executing a maneuver, if a ship would be placed at...
-While executing a maneuver, if only the template was pla...
-While executing a maneuver, the ship is picked up from i...
-If a stressed ship attempts to execute a maneuver with a...
-A card effect can cause a ship to execute a maneuver tha...
-Some abilities reference a ship’s revealed maneuver outs...
--If a ship’s dial is not revealed, or it was not assigne...
that ship does not have a revealed maneuver.
**MINE [#we532481]
A mine is a type of device that is placed in the play are...
**MISS [#oa0ef9d9]
During the Neutralize Results step of an attack, the atta...
-If the attack misses, the Deal Damage step of the attack...
**MISSION POINTS [#d44ea111]
Mission points determine who wins the game. Reference the...
-At the start of the game, each player earns mission poin...
-Players track their mission points with Victory counters.
**MOVE [#k9c508da]
A ship moves when it executes a maneuver or otherwise cha...
A ship moves through an object if the template is placed ...
-If a ship moves through an obstacle, it suffers the effe...
-If a ship moves through a device, it can suffer effects ...
-If a ship moves through another ship, there is no inhere...
**MOVE THROUGH [#u5b0bb6f]
See Move.
**NEGATIVE RECURRING CHARGES [#cfc8a482]
See Charge.
**OBJECTS [#la7969b7]
Ships, obstacles, and devices are all objects. The exact ...
-Ships can acquire locks on objects.
-Ships can move through objects.
**OBSTACLES [#m210e07b]
Obstacles act as hazards that can disrupt and damage ship...
If a ship moves through or overlaps an obstacle, it suffe...
-Asteroid: The ship suffers one HIT damage. Roll one atta...
-Blaze: Roll one attack die. On a HIT or CRITICAL result,...
-Debris Cloud: The ship is assigned one stress token. Rol...
-Electro-Chaff Cloud: The ship breaks all its locks and a...
-Gas Cloud: The ship breaks all its locks and all locks o...
-Loose Cargo: The ship is assigned one strain token. Roll...
-Spare Parts: The ship is assigned one strain token. Roll...
-If a ship ends a maneuver overlapping an obstacle, it sk...
While a ship is at range 0 of an obstacle it may suffer d...
-Asteroid: The ship cannot perform attacks.
-Debris Cloud: The ship cannot perform attacks.
-Electro-Chaff Cloud: The ship cannot acquire locks and c...
-Gas Cloud: The ship cannot acquire locks and cannot be l...
While a ship performs an attack, if the attack is obstruc...
Additionally:
-Obstacles are placed during the Place Obstacles step of ...
-Some cards can also place obstacles during the game in t...
-If an obstacle is placed such that one or more ships ove...
-A ship that is overlapping an obstacle can still perform...
-For the purpose of overlapping obstacles, if a ship part...
-If a ship moves through or overlaps more than one obstac...
-Before a ship moves, if it is at range 0 of an obstacle,...
-Before a ship moves, if it is overlapping an obstacle, i...
-Huge ships have separate rules related to obstacles (see...
**OBSTRUCTED [#i2438be7]
An attack is obstructed if the attacker measures range th...
-If at least one obstacle obstructs an attack, the defend...
-The attacker measures from the closest point of its base...
--If multiple points are at equal distance from the attac...
**OVERLAP [#l1aa517f]
While a ship executes a maneuver or otherwise moves, it o...
A ship fully executes a maneuver if it does not overlap a...
+Move the ship backward along the template until it is no...
+Once the ship is no longer on top of any other ship, pla...
-If the overlapped ship was a friendly or allied ship, ro...
-If the overlapped ship was an enemy ship, if it is not s...
--The ship cannot perform any additional actions during i...
-If there was a simultaneous overlap of friendly or allie...
Even if a ship partially executes a maneuver, it is still...
Additionally:
-After an object is placed, if it is placed underneath on...
**PARTIALLY EXECUTE [#n1623c00]
See Overlap.
**PILOT ABILITY [#p8115044]
See Abilities.
**PLANNING PHASE [#dc7b8909]
The Planning Phase is the first phase of the round. Durin...
+Each player rolls three attack dice. The player with the...
+In the case of a tie, the first player is the player wit...
+If there is still a tie, the first player is the player ...
+If there is still a tie, players reroll the dice and fol...
-This roll cannot be modified by game effects.
After player order has been determined, play proceeds to ...
-The phase ends after players roll to determine player or...
-Players can assign their dials in any order.
-Players are allowed to change their selections on their ...
-A player must inform their opponent if they wish to touc...
-If a player forgets to set a maneuver dial for a ship du...
**PLAY AREA [#f9251ae8]
The play area is the defined area on a flat surface on wh...
The recommended play area for a standard 20 point game is...
**PLAYER MARKER [#ec836d76]
Player markers are used in some scenarios to indicate whi...
**PLAYER ORDER [#v171be05]
Player order is used as a tiebreaker for many game effect...
During the Determine First Player step of setup, the firs...
-During the System, Activation, and Engagement Phases, pl...
-When playing with more than two players, player order is...
**POSITION MARKER [#bb995943]
The position marker is used to assist with tracking the p...
**PRIMARY WEAPON [#i5082390]
Each ship has up to two primary weapons listed on its shi...
-A primary weapon requires the attack range to be range 0...
-Since primary weapons are not special weapons, they do n...
**RANGE [#l79fdd6a]
The range is the distance between two objects as measured...
To measure range between two objects, place the range rul...
over the closest point of the second object.
While measuring attack range for an attack, the attacker ...
-The following terms are used concerning range:
--Range #–#: The range includes all of the range bands fr...
--At: An object is at a specified range if the closest po...
--Within: An object is within a specified range if the en...
--Beyond: An object is beyond a specified range if no par...
-While measuring range to a ship, range is measured to th...
-While measuring range to a non-ship object, range is mea...
-While measuring range, players use a single edge of the ...
-Range 0 does not appear on the range ruler, but is used ...
--After a ship partially executes a maneuver, it is at ra...
--An object is at range 0 of an obstacle or device if it ...
--A ship is at range 0 of another ship if it is physicall...
--If two ships are at range 0 of each other, they remain ...
--Although rare, it is possible for a ship to move in suc...
**RANGE BONUS [#x22cbfc2]
During an attack, the attacker or defender can roll addit...
-Range bonuses are applied for all attacks unless stated ...
-Huge ships have additional rules for attacks at range 4 ...
**REINFORCE (REINFORCE) [#l29bb3cd]
Pilots can reinforce to angle their deflector shields and...
A ship is reinforced while it has a reinforce token assig...
The attacker needs to be in the defender’s FULLLFRONTARC ...
During the Neutralize Results step, if the attack would h...
-A ship can have more than one reinforce token. If a ship...
-When a ship gains a reinforce token, unless specified ot...
-A ship does not spend the reinforce token when resolving...
-If an ability instructs a ship to gain one reinforce tok...
-Reinforce can be used against attacks at range 4–5 even ...
**RELOAD (RELOAD) [#aee46d03]
Pilots can reload to rearm ordnance tubes by moving aroun...
+Choose one of the ship’s equipped TORPEDOE, MISSILE, or ...
+That card recovers one CHARGE.
+The ship gains one disarm token.
Additionally:
-If an ability instructs a player to reload, this is diff...
**REMOTES [#xb98a64d]
Remotes are devices that have initiative, agility, and hu...
***ATTACKING REMOTES [#adcab9e4]
A remote can be declared as the defender. While attacking...
-Effects that refer to “friendly ships” or "allied ships"...
-Effects that refer to “enemy ships” only apply to a remo...
-If a remote has printed arcs and center lines, these arc...
-If a remote does not have a midway line, a ship cannot b...
-If a remote does not have any arcs, a ship cannot be in ...
-An attack made against a remote can be obstructed and ra...
-If a remote does not have specified size, it is neither ...
***Damaging Remotes [#t57b4a42]
If a remote suffers one or more HIT/CRITICAL damage, deal...
***Using Remotes [#o9988b7a]
A remote resolves effects during the System Phase, activa...
-A remote cannot perform actions or be assigned tokens ex...
-A remote can be assigned markers or counters if an effec...
-If an effect instructs a player to place that a remote o...
-Some devices cause damage to remotes, as described in th...
***Relocating Remotes [#o98e9a5f]
If an effect relocates a remote, its controlling player p...
-An effect might instruct a player to relocate a remote f...
-If a remote would be relocated such that any part of it ...
**REMOVED FROM THE GAME [#uc588caf]
After a ship is destroyed or flees, it is removed from th...
-At the end of a round, if all of a player’s ships have b...
-Ships that are placed in reserve are not removed from th...
**RESERVE [#ebb9835c]
Ships can sometimes be placed in reserve from card effect...
-A ship that is placed in reserve will have an effect tha...
-Ships that are placed in reserve are not removed from th...
-The abilities of a ship in reserve are inactive unless t...
-A ship that is docked is placed in reserve.
-During the End Phase, a ship that is in reserve still re...
**REVEAL [#n4453335]
See Activation Phase.
**REVERSE BANK (LEFT-R-BANK AND RIGHT-R-BANK) [#g3abfef2]
See Bearing.
**REVERSE STRAIGHT (REVERSESTRAIT) [#f4f3b72a]
See Bearing.
**ROUND [#y967b065]
A single round consists of five phases resolved in the fo...
+Planning Phase
+System Phase
+Activation Phase
+Engagement Phase
+End Phase
The first round starts after setup.
**ROTATE (ROTATE) [#k8eebd65]
Pilots can rotate to alert a gunner or aim one of the shi...
-If a ship rotates a double turret arc indicator, it must...
-If an ability instructs a ship to rotate its TURRET indi...
-This is distinct from an ability that instructs a ship t...
**ROTATE A SHIP [#b2edfb88]
Some abilities and effects instruct a player to "rotate a...
-Rotating a ship does not count as moving.
-If rotating a ship would cause its base to overlap a shi...
-If rotating a ship would cause its base to overlap a non...
**SECRET CONDITIONS [#g836cefc]
See Condition Cards.
**SEGNOR’S LOOP (LEFT-S-LOOP AND RIGHT-S-LOOP) [#f18d422e]
See Bearing.
**SETUP [#k27f2637]
Before playing, resolve the following steps:
+Gather Forces: Each player places their ships and upgrad...
+Determine Player Order: Randomly determine the first pla...
++Each player rolls three attack dice. The player with th...
++In the case of a tie, the first player is the player wi...
++If there is still a tie, the first player is the player...
++If there is still a tie, players reroll the dice and fo...
-This roll cannot be modified by game effects.
+Establish Play Area: Establish a 3’ x 3’ (91 cm x 91 cm)...
+Place Obstacles: In player order, players take turns cho...
+Place Forces: Players place their ships into the play ar...
+Prepare Other Components: Shuffle the damage deck and pl...
Additionally:
-If a card has the “Setup:” header, the ability that foll...
**SHIELDS. [#l4c0b193]
Shields (SHIELD) are a type of charge. See Charges.
**SHIP [#qd4d4982]
A ship is composed of a plastic miniature, base, pegs, a ...
-A ship’s plastic miniature must match the ship’s type as...
-A ship must use the dial that matches the ship’s type.
-Some plastic miniatures extend beyond their plastic base...
If a miniature would touch another miniature or disrupt a...
**SHIP ABILITIES [#v02dfee5]
Some ships have ship abilities on their ship cards listed...
-Some ship abilities can have “Action:” headers. These ar...
**SHIP SIZES [#mc510b11]
There are four different ship sizes: small, medium, large...
A small ship uses a plastic base that is about 1-9/16” (4...
A medium ship uses a plastic base that is about 2-3/8” (6...
-A medium ship requires two ion tokens before it is ioniz...
-Medium ships barrel roll differently (including while de...
A large ship uses a plastic base that is about 3-1/8” (8 ...
-A large ship requires three ion tokens before it is ioni...
-Large ships barrel roll differently (including while dec...
-During setup, a large ship’s base may extend outside of ...
A huge ship uses an extra large plastic base. Huge ships ...
**SHIP TYPE [#ae4a95dc]
Each ship has a ship type that is identified by the name ...
-Each ship must use the dial that matches their ship type.
-Some upgrade cards have ship restrictions that refer to ...
**SIDESLIP [#gf6d4660]
A sideslip is an advanced maneuver using a turn (LEFT-TUR...
+Place the narrow end of the template flush with the ship...
--For a left (LEFT-TURN or LEFT-BANK) sideslip, place the...
--For a right (RIGHT-TURN or RIGHT-BANK) sideslip, place ...
Align the center line of the template to the center hashm...
+Pick the ship up and place it at the other end of the te...
Additionally:
-A sideslip is executed by placing the maneuver template ...
-If the ship cannot fully execute a sideslip, it partiall...
**SIMULTANEOUS FIRE [#k48ffab5]
To represent that ships with the same initiative are esse...
**SLAM (SLAM) [#vcadb54a]
Pilots can SLAM by activating their SubLight Acceleration...
+The player chooses a maneuver from the ship’s dial. The ...
+The ship executes the chosen maneuver.
+The ship gains one disarm token.
A ship can perform a SLAM action only during its activati...
-A SLAM action fails if the final position of the ship wo...
-When a ship performs a SLAM action, it has performed an ...
**SOLITARY [#c0e878f7]
A squad cannot include more than one card of the same upg...
**SPECIAL WEAPON [#g3bcd3bd]
Special weapons appear as “Attack:” headers in card text....
Special weapons have a combination of arc requirements, r...
-Some special weapons have a small ordnance icon on them ...
-Arc restrictions appear as arc icons listed to the left ...
-Range requirements are white numbers that appear as a ra...
-Some attacks also have special requirements listed in pa...
--The “Attack (LOCK):” header indicates that the attacker...
--The “Attack (FOCUS):” header indicates that the attacke...
-Since special weapons are not primary weapons, they do n...
-Any type of upgrade card attack (such as a CANNON attack...
**SPEED [#v0026326]
Each maneuver has three components: speed (a number 0–5),...
-If the speed of a maneuver is increased or decreased, th...
--For example, the speed of a [3 RIGHT-S-LOOP] cannot be ...
-The speed of a [0 ■] cannot be increased or decreased.
-Even if a ship partially executes a maneuver, it is stil...
**STANDARDIZED [#aa7f5013]
Some upgrade cards have the standardized restriction. Dur...
**STANDARD ARC [#kd601b82]
See Arc.
**STANDARD SHIP [#a227bd96]
A standard ship is any non-huge ship (see Appendix: Huge ...
**STATIONARY (■) [#fe5820d3]
See Bearing.
**STRAIGHT (↑) [#lf2109e9]
See Bearing.
**STRAIN [#e0d8c55e]
A ship is strained while it has at least one strain token...
-After a strained ship applies the effect to roll 1 fewer...
-After a strained ship executes a blue maneuver, it remov...
**STRESS [#x900d745]
A ship is stressed while it has at least one stress token...
-A ship receives one stress token while it executes a red...
-If a stressed ship attempts to execute a red maneuver, i...
--After a stressed ship reveals a red maneuver, abilities...
-Huge ships have additional rules for stress (see Appendi...
**STRUCTURE [#c84f31e0]
Structures are an upcoming game mechanic that some cards ...
**SUFFER DAMAGE [#ke49b796]
See “Damage.”
**SUPPLY [#nad4d0a6]
The supply is the shared set of game components that are ...
**SYSTEM PHASE [#s6a7f0ae]
The System Phase is the second phase of a round. During t...
During this phase, each ship gets an opportunity to choos...
-Without having specific upgrades, abilities, or tokens, ...
-If a player has multiple ships with the same initiative ...
-If multiple players have ships with the same initiative ...
**TALLON ROLL (LEFT-T-ROLL AND RIGHT-T-ROLL) [#j981d2a6]
See Bearing.
**TARGET [#o2aa7003]
The target of an attack is declared during the Declare Ta...
**TIMING [#gca4e929]
There are several terms used to indicate the specific tim...
-Before: The effect resolves immediately preceding the ti...
-At the start of: This timing is used with a specific pha...
-While: This term is often used in combination with multi...
--For example, in the context of an attack, if the abilit...
-At the end of: This timing is used with a specific phase...
-After: The effect resolves immediately following the tim...
The ability queue is used to resolve abilities that would...
**THREAT VALUE (THREATVALUE) [#q178d91f]
Instead of using squad points, Quick Build cards use thre...
**TITLE (TITLE) [#a01217bb]
A title is a type of upgrade that is used to represent a ...
**TOKENS [#i7e25364]
Some abilities cause ships to gain, spend, or remove toke...
-When a ship is instructed to gain a token, a token from ...
-When a ship is instructed to spend a token or there is a...
-When a ship is instructed to transfer a token to another...
--If a ship involved in a transfer is not able to remove ...
***Token Colors and Shapes [#xd317539]
To help with memory, the token’s color and shape indicate...
-Green and orange tokens are removed during the End Phase...
-Blue and red tokens have special criteria for when they ...
Additionally:
-The physical position of a token in the play area does n...
**TRACTOR [#e62e47a9]
A ship is tractored while it has equal to or greater than...
The first time a ship becomes tractored each round, the p...
-Perform a barrel roll using the [1 ↑] maneuver template....
-Perform a boost using the [1 ↑] maneuver template.
This move cannot cause the ship to move through or overla...
While a tractored ship defends, it rolls one fewer defens...
-Some special weapons inflict tractor tokens instead of d...
-Huge ships have additional rules for tractor tokens (see...
**TURN (LEFT-TURN AND RIGHT-TURN) [#e438b056]
See Bearing.
**TURRET ARC (TURRET) [#f7c86502]
See Arc.
**UPGRADE CARDS [#s1b059db]
When building a squad, a player can field upgrades for th...
Some upgrade cards have one or more of the following rule...
-Rebel/Imperial/Scum: This upgrade can be equipped only t...
-Small/Medium/Large/Huge ship: This upgrade can be equipp...
-Ship-type: If there is a type of ship listed, this upgra...
-Action: If there is an action icon, this upgrade can be ...
-A ship cannot equip more than one copy of the same card.
-A squad’s cards are restricted by the rules of limited a...
-Some effects can “exchange” or “equip” an upgrade card f...
--An effect can move an upgrade to a ship that does not h...
--An effect cannot move an upgrade to a ship that does no...
**UPGRADE ICONS [#r6a1dc85]
Each upgrade icon uses the corresponding name listed below:
-Talent
-Force Power
-Tech
-Sensor
-Cannon
-Turret
-Torpedo
-Missile
-Crew
-Gunner
-Tactical Relay
-Astromech
-Illicit
-Payload
-Title
-Modification
-Configuration
-Hyperdrive
**UNIT [#pca190a5]
Ships and remotes are units.
**VICTORY COUNTERS [#a6ad833f]
Some scenarios have victory counters that are used as mar...
**WINNING THE GAME [#naf5f831]
During the game, each player calculates and tracks their ...
*APPENDIX: EXAMPLES [#q5fd3503]
省略
*SAW’S RENEGADES AND TIE REAPER (SWX74–75) CORRECTIONS [#...
These products were released in first edition with previe...
**SHIP CARDS [#x493554e]
***•Edrio Two Tubes (T-65 X-wing) [#q7452b85]
Should read: “Before you activate, if you are focused...”
(Changed “After” to “Before”)
***•Major Vermeil (TIE reaper) [#bc142f66]
Should read: “...you may change 1 of your blank or FOCUS ...
(Changed “blank/FOCUS results” to “blank or FOCUS results”)
***•Captain Feroph (TIE reaper) [#cf5fa200]
Should read: “you may change 1 of your blank or FOCUS res...
(Changed “blank/FOCUS results” to “blank or FOCUS results”)
**UPGRADE CARDS [#la655aee]
***Advanced Sensors [#s0bd3125]
Should read “...If you do, you cannot perform another act...
(Changed “skip your Perform Action step” to “you cannot p...
***Pivot Wing [#y94d19f4]
Should read “UT-60D U-wing only” in the restrictions box.
(Changed “UT-D60” to “UT-60D”)
***Proton Torpedoes [#hfa28a4e]
Should have the ordnance icon next to the attack range.
(Changed cone icon to ordnance icon)
***R3 Astromech [#i9885a76]
Should read “...2 locks. Each lock must be on a different...
(Added “Each lock must be on a different object.”)
***Swarm tactics [#d786aab5]
Should not be restricted to Imperial only.
(Removed “Galactic Empire” icon.)
***•Magva Yarro and •Saw Gerrera [#ded4dc3d]
Should read “Rebel only” in the restrictions box.
(Changed “Rebel Alliance” icon to “Rebel only” text)
***•Death Troopers, •Director Krennic, and ISB Slicer [#j...
Should read “Imperial only” in the restrictions box.
(Changed “Galactic Empire” icon to “Imperial only” text)
**CONDITION CARDS [#q908d984]
***•Optimized Prototype [#ccaa6578]
Should read “...you may spend 1 HIT, CRITICAL, or FOCUS; ...
(Changed “1 HIT/CRITICAL/FOCUS result” to “1 HIT, CRITICA...
*ERRATA [#l544e37e]
This section contains the official errata that have been ...
**SHIP CARDS [#p4fdfed4]
***•"Countdown" (TIE /sk Striker) [#sc204346]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•"Duchess" (TIE /sk Striker) [#c29d5f9c]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•"Pure Sabacc" (TIE /sk Striker) [#pefb3c1b]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•"Vagabond" (TIE /sk Striker) [#w61bf20e]
Pilot ability should read: "After you move using your Ada...
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed pilot and ship ability).
***•"Vizier" (TIE Reaper) [#lf24776c]
Pilot ability should read: "After you move using your Con...
Ship ability should read: "Controlled Ailerons: Before yo...
(Changed pilot and ship ability).
***•Alexandr Kallus (VCX -100) [#fa7b11a8]
Should include the Tail Gun ship ability possessed by all...
(Added missing ship ability).
***•Arliz Hadrassian (Scum, BTL -A4 Y-wing) [#kf9ff285]
Should read: "While you defend, if you are damaged, befor...
(Added a specific timing window to prevent players from c...
***•Arvel Crynyd (Rebel, RZ-1 A-wing) [#xe837933]
Should read: "If you would fail a BOOST action by overlap...
While you perform an attack at attack range 0, treat it a...
(Changed the second portion of the ability.)
***•"Black Squadron Scout" (TIE /sk Striker) [#g5f39f32]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•Berwer Kret (Separatist, Nantex-class Starfighter) [#...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•Captain Feroph (TIE Reaper) [#odba5b54]
Ship ability should read: "Controlled Ailerons: Before yo...
(Changed ship ability.)
***•Captain Oicunn (Imperial, VT -49 Decimator) [#y930a4a0]
Should read: "While you perform an attack at attack range...
(Ability changed to work in new core rules)
***•Chertek (Separatist, Nantex-class Starfighter) [#r973...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•Commandant Goran (Imperial, TIE /in Interceptor) [#hd...
Should read: "At the start of the Engagement Phase, choos...
(Ability reworked.)
***•Commander Malaru s (First Order, Xi-class Light Shutt...
Should read: "While a friendly ship at range 0-2 performs...
(Added a specific timing window to prevent players from c...
***•DBS -404 (Separatist, Hyena-class Droid Bomber) [#q62...
Should read: "While you perform an attack at attack range...
(Changed the range restriction on this ability).
***•Fenn Rau (Rebel, Sheathipede-class Shuttle) [#f9dc69e6]
Should read: "Before an enemy ship in your firing arc eng...
(Replaced "After an enemy ship in your firing arc engages...
***•Goji (Repu blic, BTL -B Y-wing) [#o22a7f5e]
Should read: "While a friendly ship at range 0–3 defends,...
(Removed "or mine").
***•Gorgol (Separatist, Nantex-class Starfighter) [#r4fd8...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•Hera Syndulla (Rebel, A/SF -01 B-wing) [#r2543918]
Should read: "While another friendly ship at range 1-2 de...
(Added a specific timing window of an attack during which...
***•Hera Syndulla (Rebel, RZ-1 A-wing) [#k4e75b8e]
Should read: "While another friendly ship at range 1-2 de...
(Added a specific timing window of an attack during which...
***•Lieutenant Dormitz (First Order, Upsilon-class Shuttl...
Should read: "Setup: After you are placed, friendly small...
(Replaced "other friendly ship" with "friendly small ship...
***•Major Vermeil (TIE Reaper) [#b93cc753]
Ship ability should read: "Controlled Ailerons: Before yo...
(Changed ship ability.)
***•Norr a Wexley (Rebel, ARC-170) [#h82fc0cb]
Should read: “...range 0–1, add 1 EVADE result to your di...
(Removed “you may”).
***•"Odd Ball" (Republic, BTL -B Y-wing) [#t6b3a75b]
Should read: "After you fully execute..."
(Added "fully").
***Petranaki Arena Ace (Separatist, Nantex-class Starfigh...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•"Planetary Sentinel" (TIE /sk Striker) [#t7d3e3b6]
Ship ability should read: "Adaptive Ailerons: Before you ...
(Changed ship ability).
***•Scarif Base Pilot (TIE Reaper) [#lcc7142b]
Ship ability should read: "Controlled Ailerons: Before yo...
(Changed ship ability.)
***•Sun Fac (Separatist, Nantex-class Starfighter) [#o5a4...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
***•Stalgasin Hive Guard (Separatist, Nantex-class Starfi...
Ship ability should read: "You cannot rotate your TURRET ...
(Added "fully").
**REMOTE CARDS [#bbba5a6c]
***Buzz Droids Swarm [#ncdbce89]
Agility reduced to 1.
(Agility adjusted for balance).
**UPGRADE CARDS [#lcfe009f]
***•"Zeb" Orrelios [#c4334db0]
Should read: "While you perform an attack at attack range...
(Ability reworked).
***BB Astromech [#mb4a8edf]
Should read "During the System Phase, you may spend 1 CHA...
(Changed the effect timing to the System Phase).
***•BB-8 [#r8fb47b3]
Should read "During the System Phase, you may spend 1 CHA...
(Changed the effect timing to the System Phase).
***•Agent Kallus [#vcbcdcf7]
Should read "Setup: After placing forces, assign..."
(Added "After placing forces,")
***•Asajj Ventress [#w84fcf87]
Asajj Ventress should have 1 recurring charge symbol next...
(Added recurring charge symbol on Force modifier.)
***•C1-10P [#b9d3ea23]
Second section of the ability should read: "After you ful...
(Added "fully").
***•C1-10P (Erratic) [#r4fd8792]
Should read: "After you fully execute a maneuver, you mus...
(Added "fully").
***Composure [#d5cb4537]
Should include the line: "If you do, you cannot perform a...
(Added "If you do, you cannot perform additional actions ...
***Contraband Cybernetics [#z840a027]
Should include the line: "This card's CHARGE cannot be re...
(Added restriction on recovering charges.)
***•Count Dooku [#hd2a3cab]
Should read: "During an attack, before a ship at range 0–...
(Added "During an attack").
***Concussion Bombs [#oc491e83]
The first sentence should read: "During the System Phase,...
(Added ""using the [1 ↑] template").
***Dedicated [#f4eea0f0]
Changed the keyword restrictions to "Republic, Clone".
(Removed Non-Limited restriction and added Clone restrict...
***Ferrosphere Paint [#jd4d96eb]
Should read: "After an enemy ship locks you, if you are n...
(Ability adjusted to allow counter play).
***Grappling Struts(Closed) [#u658c5a7]
Should read “.... After you execute a maneuver, if you ov...
(Updated text to work as intended.)
***Grappling Struts(Open) [#wc4923f1]
Should read "You ignore obstacles at range 0. You cannot ...
(Updated text to work as intended.)
***Landing Struts (Closed) [#k38d34aa]
Should read “.... After you execute a maneuver, if you ov...
(Updated text to work as intended.)
***Landing Struts (Open) [#o775d7a9]
Should read "You ignore obstacles at range 0. You cannot ...
(Updated text to work as intended.)
***•Lando's Millennium Falcon [#x68ef8f2]
Should read: “While you have an Escape Craft docked, you ...
(Replaced “spend" with "treat")
***•Leia Organa [#ac897a00]
Should read: "After a friendly ship reveals a non-[0 ■] m...
(Added restriction on maneuver type).
***•Luke Skywalker [#v22974d4]
Should read: “At the start of the Engagement Phase, you m...
(Added an additional cost)
***.•Outrider [#v017ebde]
Should read: “While you perform an attack that is obstruc...
(Changed “obstructed attack” to “an attack that is obstru...
***•Protectorate Gleb [#ld8c4068]
Should read: "After you coordinate a friendly ship, you m...
(Added restriction stipulating friendly ship.)
***•Slave I [#mfbcdb03]
Should read “...maneuver, you may set your dial to the ma...
(Removed “you may gain 1 stress token. If you do,”)
***Stalwart Captain [#t19ec4c4]
Should read: “Huge ship” in the restrictions box.
(Changed from "Rebel, Huge ship.")
***Static Discharge Vanes [#ie8ea0ce]
Should read: “Before you would gain 1 ion or jam token, i...
(Changed from “If you would gain an ion or jam token, you...
***•Ursa Wren [#ndcdc11d]
Should read “You can maintain up to 2 locks. Each lock mu...
(Updated text to work as intended.)
***Tracking Torpedoes [#ce8c8d80]
Should read: “...This card's CHARGE cannot be recovered.")
(Added restriction on recovering charges.)
**INSERT SHEETS [#h5bffb33]
“System” and “Bomb” upgrade cards should be labeled “Sens...
***Proximity Mines [#c84179f3]
Should read “When this device detonates, that ship rolls ...
(Changed from “When this device detonates, that ship roll...
**DIALS [#e7f28776]
The dials included in the first printing of the Tantive I...
Additionally, the ship can still be played using the inco...
-Step 1: Using the incorrect dial, select a maneuver.
-Step 2: When revealing the dial, consult the corrected c...
Because the speed and bearing of all maneuvers on the inc...
Note also that effects that refer to the ship’s revealed ...
*FAQ [#j037d1fd]
This section contains frequently asked questions and thei...
**ARCS [#a0c36983]
***Q: Can ships that only use TURRET or FRONTARC attacks ...
-A: No. Note the differences between the requirement of F...
-“While you perform a FRONTARC primary attack…”
-and Punishing One:
-“While you perform a primary attack, if the defender is ...
-A FRONTARC attack uses the FRONTARC icon above the attac...
***Q: When a ship with its turret arc indicator pointing ...
-A: No. For example, if a ship equipped with Veteran Turr...
***Q: Is a ship in its own firing arc? [#b268cf35]
-A: No.
***Q: Does a ship’s firing arc extend to range 3 even if ...
-A: Yes. For example, if Drea Renthal (Scum, BTL-A4 Y-win...
**DEPLOYMENT [#u924ff0a]
***Q: If a ship equipped with Boba Fett [CREW] cannot be ...
-A: That ship instead defaults to being placed within ran...
**LIST BUILDING [#cb7eec84]
***Q: If a ship equips an upgrade that alters one of its ...
-A: Other upgrades are ignored when calculating variable ...
***Q: Can a T-70 X-wing or M-3A Interceptor equip an upgr...
-A: No. The Weapon Hardpoint ship ability grants a ship a...
**LOCKING [#vf926871]
***Q: While locking, can a player not choose an object? [...
-A: Yes, but only if there are no valid objects to select...
***Q: What happens when two locks from the same ship with...
-A: The R3 Astromech only allows having two locks if they...
***Q: If an effect instructs a ship to gain an additional...
-A: No. It must gain a lock of the same number as the fir...
***Q: If an effect refers to "your tokens," under which c...
-A: For effects that refer to a "your tokens," the lock i...
-Note that if an effect refers to "your lock," it means t...
**OBJECTS [#y3f33235]
***Q: What does “ignores obstacles” mean? Do Han Solo [Pi...
-A: When an effect says a ship “ignores obstacles,” it me...
-However, the obstacles are still treated as being presen...
-Additionally, other ships do not ignore the obstacle whe...
***Q: Does a Mine, when dropped overlapping a ship in the...
-A: Yes. When an object is placed underneath a ship, that...
***Q: When a ship moves through a Mine (and overlaps) doe...
-A: Trick question! Sabine only affects devices classifie...
***Q: How do fuse markers (pg. 11) interact with Mines? [...
-A: If a ship would move through and/or overlap a fused M...
-If a ship is physically on top of a mine that did not de...
***Q: If the Loose Cargo from Rigged Cargo Chute [ILLICIT...
-A: It is placed underneath the ship, and the ship overla...
***Q: If a remote has no arcs, can abilities that resolve...
-A: No. A ship cannot be outside of any of a remote’s arc...
***Q: What happens when a Proximity Mine is dropped such ...
-A: The owner of the Proximity Mine chooses one ship to b...
***Q: What happens when a set of Cluster Mines are droppe...
-A: The owner of the Cluster Mines first chooses one ship...
***Q: When two or more devices detonate at the same time,...
-A: The first player resolves all of their devices in any...
**ROLLING AND REROLLING DICE [#e03edc30]
***Q: Are rerolls considered "rolling dice" for the purpo...
-A: No. While rerolls do include the physical act of pick...
***Q: If a card such as Saturation Salvo [TALENT] instruc...
-A: The player rerolls as many eligible dice as possible.
-In the case of Saturation Salvo and similar effects, if ...
-Note that if the ship uses Saturation Salvo against a sh...
***Q: Can Han Solo [Pilot, Modified YT-1300]’s ability be...
-A: Yes. Han Solo’s ability is not treated as a reroll, s...
**DAMAGE CARDS [#y8006e13]
***Q: Does the Wounded Pilot [Damage Card]’s first effect...
-A: No. The card is repaired, and thus has no effect to r...
**ACTIVATION PHASE AND ACTIONS [#xac1396b]
***Q: Can the difficulty of a purple maneuver be reduced ...
-A: No. However, effects can cause you to "treat the mane...
***Q: If one effect says to "treat an action as purple" a...
-A: Actions have three difficulties, from least to most r...
-If two or more effects would alter the color of an actio...
***Q: If the difficulty of an action is not stated (such ...
-A: White. However, note that if a ship is instructed to ...
***Q: If a ship has red evade linked to another action (s...
-A: Yes, Debris Gambit modifies any red evade action on t...
***Q: Can an ionized ship perform an action that is linke...
-A: No. An ionized ship is limited to performing only the...
***Q: Can an ionized ship that is granted an non-FOCUS ac...
-A: No. An ionized ship is limited to performing only the...
***Q: If a ship attempts a purple action (such as a BARRE...
-A: Yes. A purple action's FORCE cost is a "cost to attem...
***Q: If Anakin Skywalker [Naboo Royal N-1] uses his pilo...
-A: No. A barrel roll can fail in the same manner as a BA...
***Q: Does Sense [FORCEUPGRADE] require you to spend 1 FO...
-A: No. You can measure range to see which ships are at r...
***Q: Q: If a Quadrijet Transfer Spacetug uses its "Space...
-A: The action fails.
***Q: While a ship executes a Tallon Roll maneuver, if it...
-A: Yes, provided there is a valid position at which to p...
***Q: Can Ved Foslo [TIE Advanced x1] use his ship abilit...
-A: No. 0-speed bank maneuvers can only be executed by hu...
***Q: What is the difference between "flipping a dial fac...
-A: "Flipping a dial faceup" is the manual act of turning...
-However, other effects that refer to "flipping a dial fa...
**ENGAGEMENT PHASE AND ATTACKING [#eec239b8]
***Q: When a ship is destroyed by a game effect triggered...
-A: Yes, because the game has already reached that initia...
***Q: When specifically during an attack do effects that ...
-A: Abilities are applied at the step in the attack at wh...
***Q: If a ship is destroyed, when are effects that trigg...
-A: If it was destroyed during an attack, these are resol...
-Otherwise, these effects are added to the ability queue ...
***Q: If a ship is destroyed and an effect such as R1-J5 ...
-A: Yes. After a ship becomes "destroyed" for any reason,...
**ABILITIES AND THE ABILITY QUEUE [#eafc3991]
***Q: What makes an effect an "ability?" [#sfd2cf9e]
-A: An ability is text from a card a player controls (suc...
-A few abilities are constant (such as the "Gain a FRONTA...
-Most abilities are triggered, occurring only at a specif...
-Each triggered ability has the following parts:
--A timing (when the ability is added to the ability queue)
--An effect (what the ability does)
-Additionally, an ability can have one or more of the fol...
--One or more requirements the ship must meet
--One or more costs the ship must pay
--A text box can contain multiple abilities if there are ...
***Q: What is meant by a requirement for an ability? [#f0...
-A: A requirement for an ability is a conditional if-stat...
-If an ability's requirements are not met at the time the...
-If the ability's requirements are not met at the time th...
-If an ability instructs you to make a choice, such as ch...
***Q: When is the cost for an ability paid? [#v23eb3da]
-A: The cost for an ability is paid when the ability is r...
-If an ability's cost cannot be paid when it would be res...
-An ability can have multiple costs. If it does, all cost...
***Q: Are optional abilities added to the ability queue a...
-A: They are added to the ability queue automatically whe...
-For example, Afterburners and Fine-Tuned Controls are bo...
-Note that at an ability can be added to the queue only i...
***Q: Are optional abilities added to the ability queue m...
-A: No. When an ability is reached in the ability queue, ...
-For example, if a Delta-7 Aethersprite queues Fine-Tuned...
included in the ability.
***Q: How are abilities that "may choose a ship" (e.g. K-...
-A: When an ability that "may choose a ship" is reached i...
**SPECIFIC CARD QUESTIONS [#p144b197]
***Q: Can Cikatro Vizago [CREW] exchange an ILLICIT upgra...
-A: No. Cikatro Vizago cannot move the Rigged Cargo Chute...
***Q: When attacking with a weapon with the ordnance icon...
-A: No.
***Q: Is Han Solo [Rebel, GUNNER]’s additional attack a b...
-A: Yes. Anything that permits an attack outside of the s...
***Q: If a ship with Han Solo [Rebel, GUNNER] is made to ...
-A: Yes. Han Solo [Rebel, GUNNER]’s effect occurs at init...
***Q: How do effects that “prevent damage” such as Iden V...
-A: If an effect uses HIT/CRITICAL results for an effect ...
-Note that Iden Versio can prevent the 1 damage that an I...
***Q: When the Nashtah Pup deploys, does it gain charges ...
-A: No, when the Nashtah Pup deploys via emergency deploy...
***Q: Does the Autopilot Drone [Escape Craft]’s ability t...
-A: No.
***Q: If a ship with Cloaking Device [ILLICIT] rolls a fo...
-A: The ship does not remove its cloak token.
***Q: Can a ship use Elusive [TALENT] to recover charges ...
-A: No. Elusive and other effects that refer to recoverin...
***Q: Does Kavil (Scum, BTL-A4 Y-wing) roll an additional...
-A: Yes. Additionally, note that Kavil would roll an addi...
***Q: If Lieutenant Sai [Lambda-class Shuttle] coordinate...
-A: No. Lieutenant Sai can only perform the initial action.
***Q: Airen Cracken [Z-95 Headhunter]’s pilot ability all...
-A: It can perform a red action, treating it as red. Howe...
***Q: Does the StarViper-class Attack Platform’s ship abi...
-A: Microthrusters does affect this barrel roll. The play...
***Q: Can a TIE Advanced x1 that rolled 1 additional die ...
-A: While performing an attack, a TIE Advanced x1 can spe...
-It can also change 1 HIT result to a CRITICAL result and...
***Q: After being destroyed, can “Deathfire” [TIE Bomber]...
-A: No.
***Q: If "Deathfire" [TIE Bomber] (or a ship with Paige T...
-A: Yes. A ship can only place a device once during the S...
-Note however that some cards that can place devices at t...
***Q: What ship’s initiative does Listening Device condit...
-A: Listening Device’s effect triggers at the initiative ...
***Q: If a ship would gain a disarm token as part of payi...
-A: Yes. Overseer Yushyn [Modified TIE/ln Fighter]’s abil...
-Note that abilities that would resolve “after a ship gai...
***Q: If an attack made with Plasma Torpedoes [TORPEDOE] ...
-A: It is determined that the attack hit at the end of St...
***Q: What happens if a ship transfers its own lock to it...
-A: A ship cannot have a lock on itself (see Lock), so th...
***Q: When an effect checks the difficulty of your reveal...
-A: No. The difficulty of a revealed maneuver matches its...
***Q: When an effect (such as Seasoned Navigator) instruc...
-A: The ship's revealed maneuver is the one to which its ...
***Q: If a ship is affected by Padmé Amidala’s pilot abil...
-A: Yes. The ship equipped with Emperor Palpatine (Crew) ...
***Q: If an effect applies a maximum to the number of dic...
-A: No. Once an effect sets a maximum number of dice that...
***Q: If a ship with agility 0 (such as the VCX-100) is s...
-A: No. Whichever effect is applied first, it rolls 0 def...
-Note that after modifiers are applied but before dice ar...
***Q: If a ship with agility 0 (such as the VCX-100) is s...
-A: Yes. Although it cannot be made to roll fewer than 0 ...
***Q: If a ship that is equipped with Kanan Jarrus [CREW]...
-A: Both abilities have the same timing window: after the...
***Q: Dalan Oberos [M12-L Kimogila]'s pilot ability reads...
-A: Yes. "That ship loses 1 shield and you recover 1 shie...
***Q: Do Paige Tico [CREW] and "Deathfire" [TIE Bomber]'s...
-A: Yes. These abilities allow one ship to drop a second ...
***Q: If an effect says that a ship "loses a shield" (or ...
-A: No. While suffering damage does cause a ship to lose ...
***Q: How is Han Solo [Rebel, Modified YT-1300]'s ability...
-A: Han Solo's ability is treated as a dice modification ...
***Q: How does Han Solo [Rebel, Modified YT-1300]'s abili...
-A: The "if you do and you roll exactly that many evade r...
***Q: How does Han Solo [Rebel, Modified YT-1300]'s abili...
-A: "Midnight" prevents dice modification. Because Han So...
***Q: If a ship executes a stationary maneuver in arc at ...
-A: Yes.
***Q: While "Scourge" Skutu performs an attack using Snap...
-A: Yes.
***Q: If a ship with the Fine-Tuned Controls ship ability...
-A: This is resolved one of several ways depending on whi...
-In all cases, both abilities ("After you fully execute a...
-If the first player controls the ship with Fine-Tune Con...
-If the second player controls the ship with Fine-Tuned C...
***Q: How do abilities that alter the speed, difficulty, ...
-A: R4 Astromech and Damaged Engine (and other effects th...
-After Hera's dial is revealed, Hera's player may add Her...
-Then, during the Execute Maneuver step, all abilities th...
-Note that abilities that alter a maneuver without causin...
***Q: After a Nantex-class starfighter executes its maneu...
-A: After a Nantex-class starfighter executes its maneuve...
-When this ability resolves, the Nantex-class starfighter...
-Once the ability is fully resolved, the game effect that...
-Finally, any other abilities on the queue are then resol...
***Q: Can Snap Shot or Foresight be chosen as a special w...
-A: Yes. The phrase "after an enemy ship executes a maneu...
***Q: Do abilities that reference upgrades of a specific ...
-A: Yes. For example, Captain Jonus' pilot ability can be...
-Note that the Weapon Hardpoint ability does not behave t...
***Q: When searching for a damage card with Kaz's Firebal...
-A: No. You are not required to show the card to your opp...
***Q: Can a Fireball use its Explosion with Wings ship ab...
-A: No. As exposing a damage card is a cost for removing ...
***Q: If "Rush" becomes damaged during the Engagement Pha...
-A: "Rush" engages at the current initiative step, after ...
***Q: Does the Mining Guild TIE's Notched Stabilizers shi...
-A: Yes.
***Q: When an effect such as Hondo Ohnaka (CREW) coordina...
-A: The controller of the coordinated ship chooses the ac...
***Q: When does Count Dooku (CREW)'s ability take effect?...
-A: Count Dooku's ability takes effect after the dice are...
***Q: What happens when two players use Count Dooku (CREW...
-A: The first player's Count Dooku takes effect: if the r...
-Then the second player's Count Dooku takes effect: if th...
-This can potentially mean that the same die is modified ...
***Q: At what step of Setup does the Explosion with Wings...
-A: During Step 6: Prepare Other Components, after the da...
***Q: How does Chewbacca (Resistance, CREW) interact with...
-A: Chewbacca (Resistance, CREW)'s "Setup: Lose 1 CHARGE"...
-Explosion with Wings causes a ship to be dealt a damage ...
-However, triggered abilities that do not have the "Setup...
***Q: Can "Holo" (TIE/ba Interceptor)'s ship ability tran...
-A: Yes. That red token is included under "your tokens," ...
***Q: Can "Holo" (TIE/ba Interceptor)'s ship ability tran...
-A: No. "Holo" (TIE/ba Interceptor)'s lock is a red token...
***Q: What does "closest valid attack range" as mentioned...
-The "closest valid attack range" is the closest attack r...
-For example, consider a TIE/sf fighter equipped with Con...
-The TIE/sf fighter measures range (determining the above...
-If it chooses its primary weapon, it determines the clos...
-Range 0: The enemy ship outside its FRONTARC at attack r...
-Range 1: The enemy ship outside its FRONTARC at attack r...
-Range 2: There are 2 enemy ships in its FRONTARC at rang...
-Range 3: There was at least one valid target at range 2,...
-It chooses its Concussion Missiles, it determines the cl...
-Range 0: Range 0 is not a valid attack range for Concuss...
-Range 1: Range 1 is not a valid attack range for Concuss...
-Range 2: There are 2 enemy ships in its FRONTARC at rang...
-Range 3: There is an enemy ship in the attacker's FRONTA...
-Note that if the TIE/sf had two locks, one on the ship a...
***Q: After an enemy ship executes a maneuver, if it is i...
-A: One time.
***Q: Do effects that apply “while you perform an attack”...
-A: No. The Aftermath step occurs after every attack, but...
-Note that this means that a bonus attack performed durin...
***Q: When a ship is instructed to gain two or more token...
-A: It resolves as a single instance of gaining two or mo...
***Q: Can Major Rhymer perform a TORPEDOE or MISSILE atta...
-A: Yes.
***Q: If a ship equipped with Thermal Detonators (PAYLOAD...
-A: Unlike Cluster Mines (PAYLOAD), Thermal Detonators ar...
--After Paige Tico (MG-100 Starfortress) drops each Therm...
--After a ship with Paige Tico (CREW) is destroyed, that ...
--Abilities that trigger after dropping a device trigger ...
--Trajectory Simulator (SENSOR) can be used for up to one...
***Q: Are left bank (or turn) and right bank (or turn) te...
-A: Yes. Even though these templates are resolved with th...
-For example, the [3 LEFT-TURN] and [3 RIGHT-TURN], which...
***Q: What is a structure as mentioned on Marg-Sabl Closu...
-A: A structure is a... wait a second, I can't tell you t...
*RULES REFERENCE UPDATE VERSION 1.4 [#le01787a]
**ELECTRO-CHAFF CLOUD [#r7815f7f]
-See Obstacles.
**LIMITED 2 (••) AND 3 (•••) [#fc095a83]
As explained in the Core Rulebook, limited cards are mark...
If a card has two bullets (“••”) before its name, it is l...
**MINIATURES [#b1df9410]
Each player must have the miniatures for each ship in the...
-The miniature must be made from a majority of miniature ...
-The miniature must be easily identifiable as the ship it...
-Players may not customize a miniature in such a way that...
-The size or pose of a customized miniature cannot interf...
-Where possible, miniatures must always be attached to a ...
-Players cannot modify ship bases to alter their size or ...
-Ship pegs (including the connecting pegs affixed to ship...
-Each ship card has a ship type centered at the bottom of...
**PURPLE ACTIONS [#fdce79d9]
As a cost to perform a purple action, the ship performing...
*SQUAD BUILDING APPENDIX VERSION 1.4 [#sec38469]
**SQUAD BUILDING [#v4671534]
Each player builds a squad by choosing ships whose total ...
Each ship in a player’s squad can be equipped with a numb...
**FACTION [#e318cc22]
Nearly all game modes limit ships to a specific faction. ...
**LIMITED AND SOLITARY CARDS [#a10f17c1]
A squad’s cards are restricted by the rules of limited ca...
**BAN LIST [#a5726403]
The Ban List is a list of ships and upgrades that are not...
Ships and upgrades on the Ban List cannot be selected dur...
**RESTRICTED LIST [#fefc85bf]
The Restricted List is a list of ships and upgrades that ...
During squad building, a total of four ships and upgrades...
**SQUAD POINTS [#nb736646]
Each ship card has a squad point cost associated with it....
**LOADOUT VALUE [#n1f86025]
Each ship has a loadout value that determines how many up...
**BUILDER KEYWORDS [#e03ee532]
Some ships have builder keywords. These keywords are requ...
**UPGRADES [#wbfee3ae]
-Each ship has an upgrade bar, which is a list of upgrade...
-Each upgrade card has a cost. The combined cost of all u...
-A ship cannot equip more than one copy of an upgrade car...
-Some upgrade cards have restrictions listed in their res...
**LOADOUT POINTS [#pf5e671c]
Each upgrade card has a loadout point cost associated wit...
The rules for Huge Ships have not been updated alongside ...
***APPENDIX: HUGE SHIPS [#l5d85836]
Huge ships function similarly to standard ships, and obey...
**ATTACKS [#bd4ff1c3]
During the Engagement Phase, each huge ship may perform m...
***Standard Attack [#md040a57]
During its engagement, a huge ship may perform one standa...
***Bonus Attacks [#w56d65a7]
When an attack granted by a special weapon has the “Bonus...
-A huge ship may perform any number of bonus attacks each...
-A huge ship can use each “Bonus Attack:” header only onc...
-If an effect grants a huge ship a bonus attack that is a...
***Firing Arcs [#wc234fa9]
Huge ships have standard firing arcs as denoted on their ...
***Attack Range 4–5 [#b0df3c0b]
Unlike standard ships, huge ships can sometimes perform a...
If a ship’s front arc [FRONTARC] or full front arc [FULLA...
***Defending at Range 4–5 [#pdb2e74a]
While a ship defends, if the attack is range 4–5, and the...
**DAMAGE CARDS [#t78a44bd]
Huge ships use the huge ship damage deck instead of the s...
***Facedown Damage Cards [#ocf0bbec]
If a huge ship has suffered more than four facedown damag...
***Faceup Damage Cards [#mf0b1e81]
Each card in the huge ship damage deck has two effects: a...
While a huge ship defends, if it is dealt a faceup damage...
After resolving the precision shot effect (if applicable)...
Deploying from a Huge Ship
A player can deploy docked ships from the sides
of a huge ship in addition to the front and rear guides....
runs down the center of the template with the center lin...
token, and then execute the maneuver as normal.
**DOCKING WITH HUGE SHIPS [#t5efefae]
Some upgrades allow standard ships to dock with huge ship...
During the System Phase, any number of ships docked to a ...
During the System Phase, one or more standard ships may d...
**ENERGY (ENERGY) [#n456fe74]
Energy (ENERGY) is a type of charge that follows all the ...
-If an upgrade card has an energy capacity, this increase...
--During the End Phase, each ship with an energy capacity...
--If an upgrade card instructs the ship to spend ENERGY, ...
**ENGAGEMENT VALUE [#oc5dd254]
Each huge ship has an engagement value, a second orange n...
A huge ship’s initiative cannot be altered, and it cannot...
**ION [#j484baff]
A huge ship is ionized while it has six or more ion token...
**MOVEMENT [#kd13a486]
Huge ships are limited to straight [↑], bank [LEFT-BANK o...
***Straight [↑] Maneuvers [#o7002818]
The straight edge of the huge ship maneuver tool is used ...
To execute a straight maneuver, a player follows these st...
+Align Tool: The player places the straight edge of the m...
+Move Ship: The player moves the huge ship along the tool...
When executing a straight maneuver, the base of the huge ...
***Bank Maneuvers [LEFT-BANK and RIGHT-BANK] [#u31b3a08]
The hook and jagged edge of the maneuver tool are used fo...
To execute a bank [LEFT-BANK or RIGHT-BANK] maneuver, a p...
+Position Tool: The player positions the maneuver tool by...
+Place Huge Ship: The player places the huge ship so the ...
When executing a speed 0 bank, the player aligns the fron...
When executing a bank maneuver, the base of the huge ship...
***Stationary Maneuver [■] [#p63e16bd]
A huge ship executes a stationary maneuver [0 ■] followin...
**“MOVE” AND “ROTATE” EFFECTS [#oe0c61ca]
If another card’s effect instructs a huge ship to move or...
-Barrel Roll
-Boost
-Cloak/Decloak
-SLAM
-Any effect that calls for a base rotation (e.g. “rotate ...
**OVERLAPPING OBJECTS [#tf380656]
Huge ships have additional rules for overlapping objects ...
***Overlapping Obstacles [#vf5d95ed]
After a huge ship overlaps an obstacle, the obstacle is r...
-Asteroid or Debris Field: The huge ship suffers one CRIT...
-Gas Cloud: The huge ship gains one jam token.
Then the huge ship continues to resolve its activation. I...
***Overlapp ing Huge Ships [#gd2f7353]
During the Activation Phase, if a huge ship overlaps anot...
Then the ship that executed the maneuver and each huge sh...
If a standard ship (a small, medium, or large ship) overl...
***Overlapping Standard Ships [#o9991f44]
After a huge ship overlaps a standard ship, the standard ...
After the huge ship completes its maneuver, each standard...
After all ships are placed, the huge ship rolls one attac...
**OBSTRUCTION BY HUGE SHIPS [#wf4dcbf8]
While a huge ship obstructs an attack, the defender rolls...
**PRECISION SHOT [#c4e5576b]
See Damage Cards.
**RED MANEUVERS [#h6fba6d5]
While a huge ship executes a red maneuver:
-If it has one or more active energy (ENERGY), it loses o...
-If it has zero ENERGY and is not stressed, it gains one ...
-If it has zero ENERGY and is stressed, it executes a whi...
**RESOURCE TRACKERS [#yacdc3f8]
Huge ships use resource trackers to note their current ac...
-When a huge ship loses ENERGY or SHIELD, reduce the rele...
-When a huge ship recovers ENERGY or SHIELD, increase the...
**SETUP [#e202d11f]
Players set up a game with huge ships using the same step...
Gather Forces: Set each huge ship’s resource tracker so i...
Place Forces: Place huge ships before all other ships. If...
Like a large ship, a huge ship’s base may extend outside ...
Prepare Other Components: Players shuffle the huge ship d...
**STRESS [#t9643480]
After a huge ship gains a stress token, it must spend one...
Otherwise, a huge ship interacts with stress tokens in th...
**TRACTOR [#b3f62888]
A huge ship is tractored while it has six or more tractor...
standard ship (see Tractor).
**TURRET ARC INDICATORS [#y25d09c0]
A huge ship can have up to two turret arc indicators if i...
If a huge ship has two upgrades that grant it a turret ar...
Each indicator is associated with the upgrade that has th...
When a huge ship is instructed to rotate its turret arc i...
*HUGE SHIP EXAMPLES [#c23873cf]
This section contains diagrams for huge ships.
**EXAMPLE OF A [2 LEFT-BANK] MANEUVER [#me6d85f9]
This example shows how a huge ship executes a bank maneuv...
-Fig. 1a: Position tool (before)
-Fig. 1b: Place ship (after)
**EXAMPLE OF OVERLAPPING A HUGE SHIP [#wa1c6d0f]
This example shows how a huge ship overlap of another hug...
-Fig. 2a: The Raider-class corvette is attempting to exec...
-Fig. 2b: The Raider-class corvette would overlap the CR9...
-Fig. 2c: To resolve this, the Raider instead executes a ...
**EXAMPLE OF OVERLAPPING A STANDARD SHIP [#i6aab858]
This example shows how a huge ship overlap of a standard ...
-Fig. 3a: The Raider-class corvette would overlap the YT-...
-Fig. 3b: After the Raider moves, the YT-1300’s player pl...
**EXAMPLE OF TRACKING [TURRET] ON A HUGE SHIP [#ic0f2a5a]
This CR90 has a Point-Defense Battery [BATTERTY] equipped...
Since the black DOUBLEARC was used on the front mount, th...
This CR90 also has a Turbolaser Battery [BATTERTY] equipp...
Additionally, the corresponding white TURRET mount marker...
**EXAMPLE OF A HUGE SHIP WITH MULTIPLE TURRET [#j6a3c519]
This CR90 has a Point-Defense Battery [BATTERY] and a Tur...
The Point-Defense Battery can attack from the CR90’s LEFT...
If the CR90 tried to attack this TIE fighter, the attack ...
*HUGE SHIP FAQ [#k659fc2c]
This section contains frequently asked questions and thei...
**ATTACKS [#h4736cd3]
***Q: If a C-ROC Cruiser is equipped with IG-88D (CREW), ...
-A: Per Attacks on page 35, a huge ship can choose a spec...
-Therefore, the answer is “two times,” but there are seve...
--The C-ROC performs an attack that misses and uses IG-88...
--The C-ROC spends 1 ENERGY and uses Corsair Refit to per...
-Note that the same applies to special attacks that gener...
***Q: How many times per round can a ship use Corsair Ref...
-A: Once. While it can fire one of these weapons with its...
***Q: Can a CR-90 Corvette with Han Solo [GUNNER, Rebel] ...
-A: Yes. While huge ships are unable to engage at initiat...
***Q: After performing an attack with Targeting Battery [...
-A: If Targeting Battery is the only card at play, no. Ta...
-However, there are a number of ways huge ships can circu...
**MOVEMENT [#a7089322]
***Q: While a huge ship moves, if the huge ship movement ...
-A: No. The huge ship movement tool is distinct from a ma...
-In fact, huge ships never interact with the rules for "m...
**TURRET ARC INDICATOR PLACEMENT [#g05b679c]
***Q: If a ship has three upgrades that grant it a TURRET...
A: Two of the turrets must share an indicator. Choose two...
*APPENDIX: ENVIRONMENT CARDS [#jb888572]
EnviRonment caRds are cards containing special rules that...
Environment cards are meant for casual play, and are an e...
**ANATOMY OF AN ENVIRONMENT CARD [#xf48952a]
Each environment card lists a set of components to be gat...
**CHOOSING TO USE ENVIRONMENT CARDS [#s1843278]
To play a scenario using Environment cards, both players ...
**USING ENVIRONMENT CARDS [#v925464a]
During the Gather Forces step of Setup, shuffle the Envir...
Each environment card has additional rules while placing ...
**VICTORY COUNTERS [#k9996f1d]
Some scenarios have victoRy coUnteRs that are used as mar...
Environment cards use victory counters only as markers, a...
**WHERE TO FIND ENVIRONMENT CARDS [#mdf29abd]
Environment cards can be found in several products. A ful...
**NEVER TELL ME THE ODDS OBSTACLES PACK [#ef49d53f]
-Asteroid Shower (9 Obstacles)
-Clouzon-36 Deposits (6 Obstacles)
-Comet Tail (8 Obstacles)
-Ion Clouds (6 Obstacles)
-Mynock Infestation (6 Obstacles)
-Recent Wreckage (9 Obstacles)
**FULLY LOADED OBSTACLES PACK [#kc4e56c1]
-Continuous Bombardment (6 Obstacles, 8 Devices)
-Countdown (5 Obstacles, 1 Device)
-Minefield (4 Obstacles, 4 Devices)
-Munitions Cache (6 Obstacles, 7 Scenario Upgrades)
-Pinpoint Bombardment (6 Obstacles, 6 Scenario Upgrades)
-Unexploded Ordnance (5 Obstacles, 4 Devices)
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